004
Blight Club
03/27/24
GrubbSnax
833: CUTTER SLADE
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Game » consists of 4 releases. Released Mar 02, 2004
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Many games allow you to buy stuff, these are the dudes who help sell it to you. Typically they also engage in light conversation.
A mode that allows a game to be replayed after a first completion, carrying over items, experience, weapons, and other elements from the first playthrough.
Legendary, stealthy assassins from Japan's feudal era, who are well-trained in the art of the sword, and who may or may not have access to magical powers.
Ninjutsu are the techniques a Ninja/Shinobi will use in battle with ones adversary. They are also considered survival techniques by the Japanese.
In some games, the differences between the difficulty settings are more significant than tweaked health, damage and currency. This could be new or changed enemies, boss battles, mechanics or items
Games in which, instead of playing on "Easy" or "Hard", players play on "Marine" or "Way of the Samurai".
In many games such as Devil May Cry and God of War, Orbs, or "Souls", if you will, spawn out of the enemies you destroy and provide you with either sweet life or power. Many times these "Orbs" can also be used as a currency of sorts to upgrade.
Parkour is a type of athleticism that involves going from point A to point B as quickly and efficiently as possible.
Third-party developers and publishers occasionally engage in the practice of releasing a title or piece of DLC on only one platform for any number of reasons. Sometimes these are permanent while others are only platform exclusive for a certain window of time.
Some games actively taunt the player, through screen text, voice, or changes to the game itself. It's a form of authorial voice that can lead the player to really question their relationship to the developer.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
Games that include a previous installment of the game's series. Usually, this extra game can be accessed via a menu or can be found within the game world.
A follow-up to a game or movie that takes place before the events of the previous installment or installments.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
Characters that are designed to be scantily-clad.
A maneuver involving both horizontal movement and rotation about a horizontal axis. Many characters roll in a unique fashion, and certain vehicles are even capable of rolling
These are scripted sequences in a game where the player is running toward the screen, sometimes while being chased.
When a franchise tries to start over by releasing a game with the same title as the first game in the series, or the name of the series in general.
Special locations in game that allow the player to manually save their progress.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
In fighting games, some characters have special moves that are counterattacks. In order for the attack to work, the player must enter the proper command and then allow for the opponent to strike when the player's character is in the move's "wait" position.
A superhero is a fictional character of unprecedented physical prowess dedicated to acts of derring-do in the public interest.
Immersing the player using sound directed from 5 speakers and a sub-woofer, surround sound is the way of choice to hear game audio.
Like its airborne cousin, the Helicopter Boss, the Tank Boss is a large and stubborn metallic adversary.
What lies ahead, and is distant from the present.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
Items in a game that exist for the purpose of being purchased by the player and then sold for a profit within the game economy, but do not otherwise affect the gameplay. Trade Goods usually imply that the inhabitants of the game world both produce and consume these goods in limited quantities.
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