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A non-interactive sequence within a game most often used for plot advancement.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
Games that have had an Original Soundtrack album released.
Sometimes one playable character just isn't enough.
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
This concept is for games where at least one of the main characters is female.
When a certain amount of time is given to the player to reach a goal or finish an objective.
As part of the Switch Online subscription, Nintendo offers a selection of NES games through the downloadable Nintendo Entertainment System application.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
A game that takes gameplay mechanics, characters, or story elements from an existing series in a separate and different direction, sometimes changing genres along the way.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
3DS titles that use the handheld's built-in StreetPass feature, allowing two units in sleep mode to share game information when they detect each other.
A feature in Game Boy Advance, Nintendo DS, and Nintendo 3DS games allowing linked multiplayer with only one cartridge.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
A level that takes place either in or near water.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Extra objects, characters, or content in a game that can only be accessed after completing a certain task such as completing the game, or by using cheat codes.
Potentially deadly in the real world, annoying and funny in the animated world.
A sound effect that plays once the player has gained a level, solved a puzzle or reached a milestone within the game.
Stereoscopic 3D that works without the assistance of any other accessories (i.e. colored glasses).
Toads are a species of intelligent mushrooms and the dominant species of the Mushroom Kingdom.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
A mode in the game, often an unlockable, allowing players to listen to individual music tracks, voice clips and/or sound effects.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
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