I would suggest against Project X Zone after reading through the reactions on Neogaf. The consensus seems to be that it is a shallow sRPG made entirely for fanservice. If you're interested, though, Neogaf user perorist posted a good impromptu review.
The battle system is very similar to the endless frontier games and pxz's predecessor, namco x capcom with the simple real-time inputs and goal of breaking and juggling the opponent to maximize damage. If you've played either of those you'll know that the battle system is actually very fun.
The problem with this game is that the entire game relies on that battle system alone to carry it, and it only works for the first dozen or two dozen hours. Despite being a strategy rpg, it contains almost no meaningful srpg mechanics along the lines of weakness triangles, jobs, terrain mechanics, etc. Basically nothing that adds "strategy". It has map attacks, seishin-style abilities ala SRW, a few status elements and that's it. The maps could all be literal flat chessboards and the game wouldn't change.
The other problem is that in a 50-60 hour game, about 30 hours in you'll hit a "growth cap". You'll still level up and increase stats a little bit each time, but those stats are mostly meaningless in the first place. What I mean by growth cap is that you'll have unlocked every unit and move for each unit, so the feeling of character growth is gone. Moreover, by this point, because of the lack of game mechanics, each unit will essentially be indistinguishable from others. There's nothing unique between one unit and another other than their attack animations by endgame.
This is comparable, for example, to playing fire emblem or FFT and halfway through the game, all your units are suddenly one same job class, equipment and skills becomes meaningless, and your only attack option is the regular physical "attack" option, but you still have half the game left to play. For the latter part of the game you'll be doing the exact same thing with every unit - moving them up to the enemy and attacking with the same combo you've been using for the last 30 hours, no variation. It's made even worse by the terrible level design in later stages where maps can take an hour or two because they just throw hordes of high-hp enemies at you.
The story is also pretty bad and you'll get tired of the antagonists' dialogue/motivations fast, but a deep story isn't something you should expect from this type of game in the first place I suppose. Like I said, the game is pretty fun for the first couple dozen hours and the cross-series character convos are great. The sprite animation in this game is some of the best out there as well, as you would expect from banpresto. There are things to like here (like megaman X's last real appearance in a game LOL) and an incredible soundtrack, but just don't expect much from the gameplay side when all is said and done.
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