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Randnet is an online service that ran for the Nintendo 64DD much like the satelleview. The service ran from December 1999 to February 2001.
Some games just weren't meant to be.
A fictional currency is one where the object being exchanged does not exist in the real world, such as Final Fantasy's Gil, or are not used for exchange in the real world, such as Fallout's bottlecaps.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Boost takes a game to a new level giving players a greater level of speed. This speed opens up new doors to sports games, driving games, and any game that can benefit from the reward of speed.
An Expansion brings new missions, modes & new story elements to a full product title. Expansions typically require a full version game to function, but there are also stand-alone packs as well.
Super Speed is the ability for a character to travel at speeds normally unattainable by regular humans. Super speed can be a stock super power by characters such as the Flash & Sonic the Hedgehog, or a technologically enhanced ability like Nomad in Crysis.
Sometimes you want a challenge, sometimes you wanna coast.
Sporting events that are set in the future. These sports are often extremely violent and may feature robots, mechs, or cybernetic implants.
Totaka's Song is a hidden easter egg in a number of Nintendo's games dating back to the early 1990s. It can typically be accessed by waiting for a set period of time at a specific place.
Dragonite is a species of Pokemon having a dual Dragon/Flying typing and the final evolution of the Dratini.
A page that summarizes and list games that allow for music creation, from early titles like Mario Paint, all the way to Guitar Hero World Tour.
Eevee is a normal-type pokemon first found in the original Pokemon Red/Blue. Eevee is a very adaptable pokemon, evolving into as many as seven types of pokemon, depending on its evolutionary situation.
A draw occurs when two or more players end a versus match where no player is determined to be the winner. This can be caused by a double knock out, or when players have an equal point value at the end of a set period of time.
Pokémon are creatures that inhabit the Pokémon universe and can be captured and trained for battle.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Games where the characters are 2D bitmap images (sprites), but the environment and scenarios are made in a 3-Dimensional space. This technique was commonly used on consoles like the PlayStation, Sega Saturn and Nintendo DS. Many 90's First-Person Shooters also used this technique.
Micromanagement is the act of increasing the efficiency and longevity of units during a battle, or managing equipment, statistics and abilities on an obsessive level.
The titular people in EA/Maxis's universe of Sim games. They serve as the citizens in SimCity, and star in the Sims series.
Games for the Nintendo 64 with the numbers 64 after the title to denote that it is, in fact, a 64-bit game for the Nintendo 64.
Games in which fire can spread continuously across the environment or between objects.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Progressive Scan means non-interlaced scanning. It is also known as "Enhanced Definition" (EDTV) and means the video signal outputs at 480p.
Whether it's to restore your health, save your game, just for the hell of it, or all of the above, sleeping in games has numerous uses.
Terrain Deformation is the idea of allowing the geometry of the world to be changed in dynamic, non-scripted ways. For instance, in the game Sacrifice you can cast many spells (like Volcano) which alter the terrain's elevation permanently.
This tag is for all games and characters that deal in the concept of gods, demigods, half-gods and the like.
The act of acquiring resources for the purpose of building structures and/or unit construction. Resource gathering is a staple of the RTS (Real Time Strategy) genre.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A character in the game actually increase in size. This may be a temporary or permanent transformation.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
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