the success of the DS was never sustainable. it was inflated due to the influx of many casual gamers, which is why it sold over 150 million units. but the thing is, outside of the initial launch of the Game Boy and the DS, handhelds were never reliant on casual gamers. the PSP was never marketed towards casuals and it sold almost 70 million units. the GBA sold about 80 million units. and even with that initial influx, the Game Boy and Game Boy Color, over a decade, sold about 118 million units. portables may never hit that 150 million mark ever again, but they don't have to in order to be successful. you may see a bigger software slide towards smartphone gaming, but until developers can prove that a sizable number of those gamers are willing to pay more than 10 bucks for a game, they will never ignore the tens of millions of potential customers that are accustomed to spending between 20-40 dollars for a game. gaming as a whole is still a niche market, portable gaming as well, but in the past, no one bothered looking at the large number of casual gamers out there (the ones playing Snake and Tetris and Bejeweled on their dumbphones for hours on end). now we are looking at those people and they far outnumber the people that are willing to purchase a portable console, but that has always been the case. i don't see the core handheld market going away anytime soon.
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