It`s not just that it`s ugly or because of the multiplayer (Which I think it`s wrong to say that it was never supposed to be there since they explixitly said it would be on mutiple occcasions, even if they also said it was not he focus of the game). If you look at the first E3 trailer (which is still the first trailer on the steam page) the game they show there is a lot more "alive" and exciting (than what I have seen from gameplay videos and heard from other people, I have not played the game personally). Things like flight down near planets (like chases thorugh canyons, tons of animals at once and large scale space combat is straight up not in the game or is in there in a much much smaller capacity. I was never very excited for the game and thus not that dissapointed or angry about how it turned out, but if someone sees that first trailer on the steam page and bought the game because of what they saw there or if they only viewed preview material and not revies I understand why they would be angry and disapointed.
For the most part I think it was just really bad marketing from the Hello games and Sony. The fact that the E3 trailer is still on the steam page though makes it feel like they are delibaretly misrepresenting what the final product is.
It's beyond this. Many games are less dynamic than their marketing. The problem with No Man's Sky is that...there's essentially no game in it. There's nothing to do. Throughout the marketing there was discussion of how you could be a pirate or a trader and there were factions and space battles and things to interact with. The actual game has these things only in the most perfunctory way possible, and you can't really engage with them. The space battles are not only boring and rudimentary but they aren't really things you trigger, you just get attacked, and the rewards for winning (or penalties for losing) are minuscule. The aliens you can "interact" with are basically static objects in the environment, always in buildings, and the interactions amount to a single dialog option for dialog you can't even understand until you collect the vocabulary, and which aren't interesting when you do. Nothing interesting happens from increasing faction and you are never given quests or meaningful interactions.
The "gameplay" consists of gathering a shockingly low number of elements and items to do some very rudimentary crafting and some very rudimentary "survival" which basically consists of having enough fuel to maintain your ship and exosuit's systems.
The game features a "long" sort of guiding path that leads to absolutely nothing (I won't spoil it here but really there's nothing to spoil if I'm being honest.)
Many of the systems Murray described basically don't exist in the game. Even those that do exist are ludicrously rudimentary compared to any other major $60 game on the market, and even compared to games like this from the 1990s! The gameplay of No Man's Sky would've been mildly impressive in 1986 on a PC game (obviously the graphics are much better than that) but in 2016 it's just insulting.
It's clear that Hello Games didn't have time or resources to build much more than an admittedly pretty neat planet generation algorithm, and they shoved that out the door for $60 with a ton of promotion and a whole lot of smoke and mirrors in "gameplay" footage they showed the and the promises Sean Murray made.
I think people should be even angrier than they are, especially at Sony, which promoted this thing and likely pushed it out the door one quarter baked to fill a hole in the PS4's schedule.
I've played worse video games, even from first parties, but I've never played any game with first party involvement that was so transparently unfinished.
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