...a flushing bleh
Played Through in Winter 09.
So…you play as this dude…who has a serious case of IBS. And when he’s not playing “Catch the Fuzzy” with his little kitten Jeane… he’s decapitating goons with his online ordered Light Saber and washing his hair in a shower of their blood…which easily explains the great hair…
Not that anything really HAS to be explained about this game, I mean…it’s made by Goichi Suda, a man who to me, is fully entrenched in what can be dubbed “Gaming of the Absurd” You kill Assassins and collect Luchador Masks, either you get it or you don’t. Just like Killer7, his games can be viewed as trite and shallow or ingenuous and deep. It all depends on how much you, as the consumer, are willing to invest in it. To me this game comes off intentionally designed shallow, only to emphasize the deep satirical commentary it makes.
The game itself is great, it doesn’t fall into the Wii trap of having too MUCH motion control, instead it limits you to just having the necessary amount of gestures (see above for “decapitating goons”) You play this game exactly how this game plays you: FIERCELY. The pace of the action is as furious as the neon pink sunglasses you can rock.
HOWEVER, the pace of the open world exploration is dismal. Designed to poke fun at sandbox style gaming, No More Heroes drops you in a California-esque Coast City. Purposefully (I hope) they make the open world clunky, vast, empty, and void of much interest. I don’t mind the tongue in cheek reasoning behind this world, but I DO take issue with the navigation of it. The Heavy Motorbike you ride handles frustratingly enough to make you want to stop playing, coupled with the fact that every time you fail or quit a side quest they make you drive half a city or more to restart it, then drive BACK to the location in which you failed...it's cumbersome and tiring.