No One Lives Forever 2: A Spy in H.A.R.M.'s Way
No One Lives Forever 2: A Spy in H.A.R.M.'s Way is a video game that consists of 0 releases
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Stealth - how much noise Cate makes when she runs, how quickly it takes to hide, ability to shake off pursuers
Stamina - maximum health level, effect of damage on Cate's movement, effect of continual damage from fire or poison, effect of first aid kits, damage resistance
Marksmanship - accuracy, steadiness, aim correction after moving, firing, or being hit
Carrying - ammo capacity, movement speed while carrying a body
Armor - how much armor Cate can carry, how much armor is restored by picking up armor
Weapons - amount of damage done, reload time
Gadgets - time to prepare a gadget, time to use a gadget
Search - how quickly Cate searches bodies, chance for finding useful items
| blog | Just a few new games... | Mandaray |
| trivia | In No One Lives Forever 2, the Akron, ... | Scheds |
| forum | Problems installing :( | PeZ |
| forum | A new NOLF game? | Doog |





The sequel to The Operative: No One Lives Forever, A Spy in H.A.R.M.'s Way again pits super spy Cate Archer against the hopeless H.A.R.M. organization.
Overview
No One Lives Forever 2: A Spy in H.A.R.M.'s Way (NOLF 2) is a FPS set in the 1960's. It was released on September 30th, 2002 and received many accolades, including Game of the Year in certain publications. Like the original, the sequel stars the sexy Cate Archer as a U.N.I.T.Y. agent set out to once again stop the evil actions of the H.A.R.M. organization. Amidst all this chaos is the confrontation of detente between the former Soviet Union and the United States. No One Lives Forever 2: A Spy in H.A.R.M.'s Way was published by Sierra Entertainment and developed by Monolith Productions using the Lithtech 2.0 Jupiter engine.Plot
The game starts with Cate traveling to Japan to investigate a crime convention. She completes her objective only to be stabbed by Isako the ninja. After being nursed back to health by Dr. Schenker at UNITY Headquarters in England, she is briefed by US intelligence regarding a Soviet plan to take over the island of Khios, a small but strategically important island in the the Aegean Sea. Cate's mission is to discover the plans of the Soviets, investigate how H.A.R.M. is involved, and prevent a third world war. Throughout the game, you'll find Cate in a variety of exotic locations including India, Japan, and... Akron, Ohio. You'll fight the generic cronies of the H.A.R.M. organization for the most part, but the Soviet army, ninjas, mimes, and genetically enhanced "Super Soldiers" also make an appearance to hinder Cate's progress.Gameplay
Weapons and Gadgets
Like its predecessor, NOLF 2 is an FPS with a hint of stealth action. Cate can hold an arsenal of traditional weaponry including swords, crossbows, pistols, submachine guns, rifles, shotguns, grenades, explosives, and missile launchers. Nontraditional weapons also make an appearance including shurikens, bear traps, bananas, and the Angry Kitty Proximity Device (a proximity bomb in kitten form). Cate is also equipped with various spy gadgets to assist her along the way: the CT-180 utility launcher, lipstick spy camera, compact code breaker, hairspray welder, nail clipper lock pick, eavesdropping phone bug, and body remover perfume. The CT-180 utility launcher has multiple functions. It shoots tracking beacons for monitoring the path of her target, tranquilizer darts, to knock out unaware enemies, camera disablers, glue bombs to deter pursuers, electric charges to disable robots, and Anti-Super Soldier Serum (ASSS) to destroy Super-Soldiers.Stealth
Cate is able to complete most missions with pure firepower, but progressing with stealth is nearly always encouraged by the game. Some mission require stealth, but they are relatively rare. In a departure from the first game, NOLF2's alarms are localized, meaning that an alert triggered in one location won't put everyone on alert for the entire mission. Sound plays a key role in being stealthy. Enemies are able to hear and find Cate if she is walking or running on hard substances. Crouching and/or walking on softer ground enables Cate to move undetected. The game's soundtrack does a good job letting you know whether guards are aware of your presence. Slower, relaxed music means she is safe; whereas, faster, ominous music means she's been detected. Being stealthy has definite advantages. In addition to being able to deal with enemies quickly (and non-lethally, if desired), Cate is able to listen in on the conversations of her enemies. Like NOLF, NPC conversations provide some of the best entertainment in the game. Enemies discuss dating, telling time, monkeys, and the reasoning behind the H.A.R.M. salute.Abilities
Cate has some new abilities to help her through the game that were not available in NOLF. By crouching or standing still in a dark area without being seen, Cate can go into hidden mode, where she is invisible to enemies around her. Cate leaves hidden mode by coming out of cover or firing a weapon. Cate can now pick up dead or unconscious bodies and move them to less conspicuous areas. Cate's rate of walking is slowed greatly, but it is useful for avoiding detection by cameras and patrols. Cate can now scan dead or unconscious bodies for items they are holding. She can perform a quick surface scan or a longer, comprehensive scan. Searching can yield guns, ammo, intelligence items, and/or junk.Intelligence and Skills
Intelligence items make a return in NOLF2. Scattered throughout the game are hundreds of intelligence items. Some items have their own optional objectives for Cate to complete. Finding intelligence items and completing primary and optional objectives yields skill points. Skill points can be spent to improve Cate's eight skill areas:Stealth - how much noise Cate makes when she runs, how quickly it takes to hide, ability to shake off pursuers
Stamina - maximum health level, effect of damage on Cate's movement, effect of continual damage from fire or poison, effect of first aid kits, damage resistance
Marksmanship - accuracy, steadiness, aim correction after moving, firing, or being hit
Carrying - ammo capacity, movement speed while carrying a body
Armor - how much armor Cate can carry, how much armor is restored by picking up armor
Weapons - amount of damage done, reload time
Gadgets - time to prepare a gadget, time to use a gadget
Search - how quickly Cate searches bodies, chance for finding useful items
Reception
No One Lives Forever 2: A Spy in H.A.R.M.'s Way was a critical success and currently holds a 91% score at Gamerankings and a Metacritic aggregate score of 91. It was named PC Game of the Year by Gamespy, nominated for Game of the Year on PC, Best Sound on PC, Best Single-Player Action, Best Graphics (Technical), and Best Graphics (Artistic).| Game Name | No One Lives Forever 2: A Spy in H.A.R.M.'s Way |
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| Original US Release |
Sept. 30, 2002
need a fuzzy date? |
| Original US Release |
know the real date? |
| Aliases | NOLF 2 |
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