The more I see of this game the less I want to play it. I don't understand whats the point!?!?
I feel like whats-his-face over at Namco Bandai just feels the need to top Katamari. Not in intuitive game play but sheer craziness. This looks like a glorified tech demo to me.
I laughed watching this video. I've laughed at quite a few clips of this game. I think it was Nick Suttner that I heard describe it less like a game and more like a tech demo or playground. Whatever the case may be, my laughter is a good sign, because I have awesome taste.
I think I got it. I think the object is to get untangled. Look at it, it appears the whole time he is trying to get him self off of that spinning object. The character makes some disapproving sounds when he becomes more tangled to support my theory. Again I'm sure this game will be a novel concept that will be fun to play for a bit, and a good laugh when your hosting a party and everybody is drunk, but I'm sure all that will ware off quickly and you'll have a poor looking simple puzzle game. Just like Katamari.
In the 1up features before everyone got eviscerated, they talked about how the director only wanted to make a "toy" and not really a "game" with an end goal, but a social goal. Basically you make him as big as possible an add the length to the total tally on the server and everyone tries to make it to the moon and beyond in total length.
But I have no fucking clue what this video is about.
However trendy you want to be buying weird, playing this game for any sustainable amount of time may prove to be far more difficult than saying you will. Unless there is some genius mechanic behind it all, but really, how often is that the case?
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