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Buildings that have fallen in to a state of disrepair.
The Abysmal Sea is a massive ocean to the west of Odus and must be crossed to reach the lost continent of Taelosia.
Ak'anon is an underground city in southeastern Faydwer. It is the starting city for all gnomes in EverQuest.
A narrow street with walls on both sides.
Antonica, formerly known as Tunaria, is the largest continent in the world of Norrath.
A place to buy and repair equipment -- a necessity for any traveling adventurer. You might even try your hand at the forge yourself, if you have the skill.
Ashfang is a rocky, desert region of Norrath found in EverQuest Next. It lies above the ruins of an ancient elven civilization known as the Takish Empire.
Apart from the basement, the scariest place in the house.
A general location used to store and invest money. Whether players rob it, or store money in it and gain some interest, banks are a long-standing institution in video games.
A place to buy alcoholic beverages and to mingle/meet with non player characters. Bars in games are sometimes essential to advance the plot, or recruit party members. Bars are the modern equivalents of taverns. You see taverns in fantasy games and bars in modern/sci-fi games.
Bardinu was once the fertile farmland of Taelosia. After the Muramite invasion, it has become a hub for travel throughout the continent.
As the name says, a barnyard is a barn with a yard around it. it may also have the farmer's house along with various farm animals.
Home of the Barbarian.
A floor below ground level in buildings found in some parts of the world. A chief dwelling of zombies, ghosts and portals from hell.
Beaches are slopes of sand, gravel, or pebbles that lead down to the water of an ocean, sea, river, or lake.
The room in the house where sleeping and other activities take place. It is also the place where clothes are stored and are likely to be taken off. For some people it is the place where they do the least and most strenuous activities.
Originally designed as a temple by the monks of the Ashen Order, this secluded dungeon has become a haven for those who practice the dark arts of necromancy.
Blackburrow is home to a large clan of gnolls that are in a constant struggle with the people from nearby Qeynos.
Blacksail Folly is the northern most of the Buried Sea islands. Many believe there is buried treasure here worth millions of platinum. No one here should be trusted.
Because some bridges are too large to be considered mere objects.
Burning Woods is a forest on the western edge of Kunark.
The Butcherblock Mountains line the western coast of Faydwer and are patrolled by the dwarves of Kaladim.
Cabilis is an iksar city located in central Kunark. It is the starting city for all iksar in EverQuest.
A solid small house built of wood.
A large building constructed of stone, used as a defensive structure. They usually date from the Middle Ages.
Castle Mistmoore is home to the mysterious, dark elf vampire, Mayong Mistmoore, and his followers.
A Christian church which is the seat of a bishop, usually more elaborate than normal churches.
A dark opening in a solid mass, like rock.
Games where the ceiling is used as a location; typically, this means that players have the ability to walk on the ceiling.
Charasis, commonly referred to as The Howling Stones, is a ruined Iksar city found in the canyons of The Overthere.
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