A NosCon (short for Nostalgic Continuity) is a game made with the purpose of appealing to people's nostalgia for the retro gameplay and style of a specific series.
A NosCon (portmanteau for "nostalgic continuity", a play on retcon's "retroactive continuity") refers to a new entry in a long running game franchise that, to court nostalgic memories of the previous games in the series, uses nostalgic hooks and classic gameplay. A NosCon is a callback to a classic franchise's roots, oftentimes designed to look and play like a game released around the same time as those classic instalments of the series. The NosCon uses players' nostalgic fondness for the games of their youth to draw those players back into a franchise they may no longer associate with the original games in the series.
The NosCon is a design and marketing tactic by publishers and developers; it's a warmth appeal, designed to make you remember the "good ol' days" of playing video games. In some ways, the NosCon is a secret apology from publishers and developers whose classic game franchises may have struggled adjusting to the modern era, although this isn't always the case. Also, game that proclaims its "classic" status right from the start is designed to acknowledge that every game in the franchise between the classics and this "new classic" release weren't worthy of the name of the franchise. The NosCon allows developers to imply this without actually saying it out loud, appealing not only to series stalwarts, but also the franchise purists who have desired a return to the older gameplay roots in a series.
Determining whether a new release in a classic game franchise is a NosCon can be a tricky proposition. To accurately determine if the newest installment in a franchise is working to manipulate your nostalgia, make sure to look at:
How is the franchise being pitched in trailers, screenshots, and interviews?
The term NosCon was created by Ryan Davis and fleshed out by Jeff Gerstmann, Vinny Caravella, and Dave Snider, creators of Giant Bomb. The term was coined during the recording of the February 9th, 2010 instalment of the Giant Bombcast. The term NosCon plays off of the term "retcon", short for Retroactive Continuity. A retcon occurs in game franchises (and most other media) where the developers change aspects of the storyline that have already been in other games, retroactively altering the existing plot, such as introducing a new character described as an "old friend" who has known an existing character for years, despite never actually having existed before. NosCon is entirely different to retcon, as while the retcon specifically changes the storyline of a franchise in order to tell a different story, the NosCon effectively ditches modern interpretations of a franchise in favour of previously-established design. If the retcon is designed to push a story or franchise forward, the NosCon is designed to pull a story or franchise backwards.
| Name | Platforms | Developer | ||
|---|---|---|---|---|
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Phantasy Star Online 2 | IPHN, ANDR, PSNV, VITA, PC | Sonic Team | |
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Giana Sisters DS | IPHN, IPAD, DS | Spellbound Entertainment AG, Bitfield GmbH | |
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Twisted Metal released on Feb. 14, 2012 | PS3 | Eat, Sleep, Play, Inc. | |
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Abobo's Big Adventure released on Jan. 11, 2012 | BROW | ||
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Rayman: Origins released on Nov. 15, 2011 | PSNV, PC, PS3N, VITA, 3DS, X360, WII, PS3 | Ubisoft Montpellier Studios | |
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NBA Jam: On Fire Edition released on Oct. 4, 2011 | PS3N, XBLM | EA Canada | |
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Mortal Kombat released on April 19, 2011 | PSNV, PS3N, VITA, X360, XBLM, PS3 | NetherRealm Studios | |
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Donkey Kong Country Returns released on Nov. 21, 2010 | WII | Nintendo, Retro Studios | |
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GoldenEye 007 released on Nov. 2, 2010 | WII, DS | Eurocom Entertainment Software | |
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Sonic the Hedgehog 4: Episode I released on Oct. 7, 2010 | ANDR, IPAD, PC, WP7, PS3N, XBLM, IPHN, WSHP | Dimps Corporation, Sonic Team |
| Concept Name: | NosCon |
| Appears in: | 22 games |
| First appearance: | Bubble Bobble: Part 2 |
| Aliases |
Nostalgic Continuity NostalgiaCon Retro Reboot RetRebbing |