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Game » consists of 1 releases.
Alternate realities are worlds that exists next to, in parallel of, or in place of our own.
Usually refers to the end of the world.
The End of Days. A concept often used in video games. In most games: the protagonists are working to prevent it, although sometimes the goal is to actually bring about Armageddon yourself.
Some games just weren't meant to be.
The Cold War is the period of tension between the USA and the Soviet Union that dominated world politics from the mid 1940s all the way until the early 1990s.
Gamescom 2012 was held in Cologne, Germany, from August 15th to 19th.
A page for video game protagonists that are elderly.
Historically inaccurate games are those that do not abide by actual historical timelines for design or plot points.
Radioactive particles in the air released by a nuclear explosion.
The complete or near-annihilation of life on the planet Earth by the means of nuclear weaponry.
Nuclear war is a conflict in which nuclear weapons are used.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Radiation is energy in the form of waves or moving subatomic particles emitted by an atom or other body. Radiation in videogames is typically represented as a field, inside of which units will take damage.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
Citizens of the Union of Soviet Socialist Republics, which was a country that emerged after the Civil War in The Russian Empire.
Survival is a concept that signifies that the player's life is constantly in jeopardy.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
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