
Gurren Lagann is the protagonist mecha for most of the Tengen Toppa Gurren Lagann anime series; it is a combination of Simon's Lagann and Kamina's Gurren. In Super Robot Wars, it is depicted as a powerhouse that gets stronger as its pilots' Will raises, but has very limited attack range.
Appears in 3 games
First appeared in Tengen Toppa Gurren Lagann

A material used for smoke, illumination, and incendiary purposes
Appears in 2 games
First appeared in Homefront

The Great Fairy's Tears is a rare and magical drink that completely restores Link's health and well as temporarily makes him stronger.
Appears in 1 games
First appeared in The Legend of Zelda: Twilight Princess

Agasa created this super fast skateboard for Conan to help him chase down criminals. After a much needed upgrade it can now work on stored power instead of solar.
Appears in 1 games

The Chateau Romani is an expensive milk drink from Romani Ranch. It replenishes Link's health and gives him unlimited magic power for three days in Majora's Mask.
Appears in 1 games

Red Potions rejuvenate Link's health. Link is able to carry this in an available empty bottle.
Appears in 12 games
First appeared in Rainbow Islands

The Sinking Lure can be used to catch the biggest fish in the Legend of Zelda series.
Appears in 5 games
First appeared in The Black Bass

A beef bowl is a Japanese dish consisting of a bowl of rice topped with slices of beef, grilled onions, and sauce.
Appears in 2 games
First appeared in Shin Megami Tensei: Persona 4

A secondary weapon for the Pyro in Team Fortress 2. It was included in the "Pyromania" update.
Appears in 1 games
First appeared in Team Fortress 2

A rocket launcher usable by the soldier in team fortress 2. It was introduced during the "Pyromania" Update.
Appears in 1 games
First appeared in Team Fortress 2

A Sniper Rifle for the Sniper class in Team Fortess. It was introduced during the "Pyromania" update.
Appears in 1 games
First appeared in Team Fortress 2

An SMG for the Sniper in Team Fortress 2 introduced during the "Pyromania" update.
Appears in 1 games
First appeared in Team Fortress 2

A new Scout scattergun added during the "Pyromania" Team Fortress 2 update.
Appears in 1 games
First appeared in Team Fortress 2

A Scout pistol added during the "Pyromania" Team Fortress 2 update.
Appears in 1 games
First appeared in Team Fortress 2

The KSG-12 is a bullpup-style shotgun developed by Kel-Tec.
Appears in 6 games
First appeared in War Inc. Battlezone

The Second Gundam piloted by Domon Kasshu from Mobile FIghter G Gundam. Also known as Burning Gundam in the English Dub.
Appears in 18 games
First appeared in Neo Super Robot Wars

The Storm Rifle is an evolution of the standard Covenant Plasma Rifle, notably featuring a much longer barrel that allows for greater accuracy over distance.
Appears in 1 games

The M363 RPD or "Sticky Detonator" is a UNSC weapon that fires a single explosive round capable of being stuck to surfaces, and then detonated remotely.
Appears in 1 games

The most advanced ship in the United Nations Space Command fleet, the Infinity plays a major role in the plot of Halo 4.
Appears in 1 games
First appeared in Halo 4

A close-range Promethean weapon that was originally employed in the Forerunner war against the Flood.
Appears in 1 games

The fictitious sports car used in the Spy Hunter video game series.
Appears in 7 games
First appeared in Spy Hunter

A power-up that makes the Mystery Box cost only 10 points. It can be gained by killing zombies.
Appears in 1 games
First appeared in Call of Duty: Black Ops

Insta-Kill allows players to kill zombies with one bullet or knife. It can be gained by killing zombies.
Appears in 4 games
First appeared in Call of Duty: World at War

Max Ammo is a power up that restores the players bullet ammo and grenades. It can be gained by killing zombies.
Appears in 4 games
First appeared in Call of Duty: World at War

The earliest and possibly most recognisable weapon acquired by the protagonist Twinsen in Little Big Adventure and its sequel. As his magic level increases, the power and strength of the ball also increases along with its color.
Appears in 2 games
First appeared in Relentless: Twinsen's Adventure

The Game Boy Camera is a camera device used on the Game Boy Color. It is the camera of choice of Chris P. Bacon.
Appears in 1 games
First appeared in Banjo-Tooie

The second Gundam of Master Asia that was built to utilize Master Asia's fast-paced combat style.
Appears in 5 games
First appeared in Gundam Battle Assault 2

The ancestor of the five Operation Meteor Gundams which is piloted by Heero Yuy.
Appears in 8 games
First appeared in The Great Battle VI

The titular mobile suit of Mobile Suit Zeta Gundam, piloted by Kamille Bidan and later Roux Louka. It can transform into a jet-like "Waverider."
Appears in 58 games
First appeared in Mobile Suit Zeta Gundam

The Pack-a-Punched version of the M16. It gains a grenade launcher attachment and does more damage.
Appears in 2 games
First appeared in Call of Duty: Black Ops

Similar to the White Chronicle, the Black Chronicle is used by someone to hinder Stocke's quest.
Appears in 1 games
First appeared in Radiant Historia

The White Chronicle is a book that allows Stocke to access Historia and travel through time. It was given to him by Heiss.
Appears in 1 games
First appeared in Radiant Historia

The Pack-a-Punched version of the Galil. It becomes much more powerful and gains a red dot sight.
Appears in 2 games
First appeared in Call of Duty: Black Ops

The Pack-a-Punched version of the G11. It is much more powerful, and it becomes fully auto with no ADS sway.
Appears in 2 games
First appeared in Call of Duty: Black Ops

The Pack-a-Punched version of the FN FAL. It is much more powerful and has a 3-round burst.
Appears in 2 games
First appeared in Call of Duty: Black Ops

The Pack-a-Punched version of the Famas. It becomes more powerful and it gains a red dot sight.
Appears in 2 games
First appeared in Call of Duty: Black Ops

The Pack-a-Punched version of the Commando. It does more damage than its predecessor.
Appears in 2 games
First appeared in Call of Duty: Black Ops

The Pack-a-Punched version of the AUG. It becomes much stronger and has an upgraded master-key attachment.
Appears in 1 games
First appeared in Call of Duty: Black Ops

The Pack-a-Punched version of the Python. It is much more powerful.
Appears in 2 games
First appeared in Call of Duty: Black Ops

The Pack-a-Punched version of the Black Ops M1911. It becomes dual wield and and shoots frag grenades.
Appears in 2 games
First appeared in Call of Duty: Black Ops

The Calamity is the Pack-a-Punched version of the CZ75. It is also known as the Calamity and Jane if it is dual wield. It becomes fully auto and does more damage.
Appears in 2 games
First appeared in Call of Duty: Black Ops

The Pack-a-Punched version of the Wunderwaffe. It kills up to 24 zombies at once and has more ammo per clip.
Appears in 3 games
First appeared in Call of Duty: World at War

The Pack-a-Punched version of the Ray Gun. It is much more powerful and shoots red beams.
Appears in 3 games
First appeared in Call of Duty: World at War

The Pack-a-Punched Panzerschreck. It becomes fully auto with a three-round magazine, reloads all shells at once, and is more mobile.
Appears in 1 games
First appeared in Call of Duty: World at War
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