
The most advanced ship in the United Nations Space Command fleet, the Infinity plays a major role in the plot of Halo 4.
Appears in 1 games
First appeared in Halo 4

A close-range Promethean weapon that was originally employed in the Forerunner war against the Flood.
Appears in 1 games

The fictitious sports car used in the Spy Hunter video game series.
Appears in 7 games
First appeared in Spy Hunter

A power-up that makes the Mystery Box cost only 10 points. It can be gained by killing zombies.
Appears in 1 games
First appeared in Call of Duty: Black Ops

Insta-Kill allows players to kill zombies with one bullet or knife. It can be gained by killing zombies.
Appears in 4 games
First appeared in Call of Duty: World at War

Max Ammo is a power up that restores the players bullet ammo and grenades. It can be gained by killing zombies.
Appears in 4 games
First appeared in Call of Duty: World at War

The earliest and possibly most recognisable weapon acquired by the protagonist Twinsen in Little Big Adventure and its sequel. As his magic level increases, the power and strength of the ball also increases along with its color.
Appears in 2 games
First appeared in Relentless: Twinsen's Adventure

The Game Boy Camera is a camera device used on the Game Boy Color. It is the camera of choice of Chris P. Bacon.
Appears in 1 games
First appeared in Banjo-Tooie

The second Gundam of Master Asia that was built to utilize Master Asia's fast-paced combat style.
Appears in 5 games
First appeared in Gundam Battle Assault 2

The ancestor of the five Operation Meteor Gundams which is piloted by Heero Yuy.
Appears in 8 games
First appeared in The Great Battle VI

The titular mobile suit of Mobile Suit Zeta Gundam, piloted by Kamille Bidan and later Roux Louka. It can transform into a jet-like "Waverider."
Appears in 58 games
First appeared in Mobile Suit Zeta Gundam

The Pack-a-Punched version of the M16. It gains a grenade launcher attachment and does more damage.
Appears in 2 games
First appeared in Call of Duty: Black Ops

Similar to the White Chronicle, the Black Chronicle is used by someone to hinder Stocke's quest.
Appears in 1 games
First appeared in Radiant Historia

The White Chronicle is a book that allows Stocke to access Historia and travel through time. It was given to him by Heiss.
Appears in 1 games
First appeared in Radiant Historia

The Pack-a-Punched version of the Galil. It becomes much more powerful and gains a red dot sight.
Appears in 2 games
First appeared in Call of Duty: Black Ops

The Pack-a-Punched version of the G11. It is much more powerful, and it becomes fully auto with no ADS sway.
Appears in 2 games
First appeared in Call of Duty: Black Ops

The Pack-a-Punched version of the FN FAL. It is much more powerful and has a 3-round burst.
Appears in 2 games
First appeared in Call of Duty: Black Ops

The Pack-a-Punched version of the Famas. It becomes more powerful and it gains a red dot sight.
Appears in 2 games
First appeared in Call of Duty: Black Ops

The Pack-a-Punched version of the Commando. It does more damage than its predecessor.
Appears in 2 games
First appeared in Call of Duty: Black Ops

The Pack-a-Punched version of the AUG. It becomes much stronger and has an upgraded master-key attachment.
Appears in 1 games
First appeared in Call of Duty: Black Ops

The Pack-a-Punched version of the Python. It is much more powerful.
Appears in 2 games
First appeared in Call of Duty: Black Ops

The Pack-a-Punched version of the Black Ops M1911. It becomes dual wield and and shoots frag grenades.
Appears in 2 games
First appeared in Call of Duty: Black Ops

The Calamity is the Pack-a-Punched version of the CZ75. It is also known as the Calamity and Jane if it is dual wield. It becomes fully auto and does more damage.
Appears in 2 games
First appeared in Call of Duty: Black Ops

The Pack-a-Punched version of the Wunderwaffe. It kills up to 24 zombies at once and has more ammo per clip.
Appears in 3 games
First appeared in Call of Duty: World at War

The Pack-a-Punched version of the Ray Gun. It is much more powerful and shoots red beams.
Appears in 3 games
First appeared in Call of Duty: World at War

The Pack-a-Punched Panzerschreck. It becomes fully auto with a three-round magazine, reloads all shells at once, and is more mobile.
Appears in 1 games
First appeared in Call of Duty: World at War

The Pack-a-Punched M2 Flamethrower. It takes less time to cool down and does more damage.
Appears in 1 games
First appeared in Call of Duty: World at War

The Gut Shot is the Pack-a-Punched M1897 Trench Gun. It is much more powerful.
Appears in 3 games
First appeared in Call of Duty: World at War

The Pack-a-Punched MG-42. It has a larger clip and does more damage.
Appears in 1 games
First appeared in Call of Duty: World at War

Deadshot Daiquiri is a Perk-a-Cola that centers the aim assist to the head. It was released along with Call Of the Dead
Appears in 2 games
First appeared in Call of Duty: Black Ops

A Perk-a-Cola released alongside Stamin-Up in the zombies map pack Ascension. It allows the player to become immune to explosive and falling damage.
Appears in 2 games
First appeared in Call of Duty: Black Ops

This Perk-a-Cola was released in zombie map pack Ascension along with PhD Flopper. It allows the player to run faster and longer.
Appears in 2 games
First appeared in Call of Duty: Black Ops

A new perk-a-cola added to all maps with the release of Rezzurection zombies map pack. It allows players to have three guns at a time.
Appears in 1 games
First appeared in Call of Duty: Black Ops

The 24 Bore Long Range is the upgraded version of the Double Barrel Shotgun. It reloads faster and does more damage.
Appears in 2 games
First appeared in Call of Duty: World at War

The B115 Accelerator is the Pack-a-Punched version of the Browning M1919. It is much more powerful.
Appears in 1 games
First appeared in Call of Duty: World at War

The 420 Impeller is the Pack-a-Punched version of the FG42. It is much stronger.
Appears in 2 games
First appeared in Call of Duty: World at War

The Widow Maker is the Pack-a-Punched version of the BAR. It is significantly stronger.
Appears in 1 games
First appeared in Call of Duty: World at War

The Reaper is the Pack-a-Punched version of the PPSh-41. It is much more powerful.
Appears in 1 games
First appeared in Call of Duty: World at War

The 1001 Samurais is thee Pack-a-Punched version of the Type 100. It is much more powerful.
Appears in 2 games
First appeared in Call of Duty: World at War

The Pack-a-Punched version of the Thompson sub-machine gun. It is much more powerful than its predecessor.
Appears in 2 games
First appeared in Call of Duty: World at War

The Afterburner is the Pack-a-Punched version of the MP40. It is much more powerful.
Appears in 2 games
First appeared in Call of Duty: World at War

It is the Pack-a-Punched version of the STG-44. It is much stronger.
Appears in 2 games
First appeared in Call of Duty: World at War

The Imploder is the Pack-a-Punched M1 Garand with grenade launcher. It is much stronger as are the grenades.
Appears in 2 games
First appeared in Call of Duty: World at War

The Widdershins RC-1 is the Pack-a-Punched M1A1 Carbine. It is fully automatic and does more damage.
Appears in 2 games
First appeared in Call of Duty: World at War
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