Official U.S. PlayStation Magazine Issue 36
Demo Derby
Game Mess Mornings 04/22/24
GrubbSnax
8-4 Play 4/19/2024: LEAVE IT TO BEAVERS
8-4 Play
The Community Spotlight 2024.04.20
The Community Spotlight 2024.04.13
Community Endurance Run XIV - April 12-14
Game » consists of 8 releases. Released Jul 14, 1999
The game automatically saves for you when you reach certain points. Implemented in order to reduce frustration for forgetful savers.
Games that, in some way, react to the player's birthday; this can range from simply displaying a 'happy birthday' message to conferring certain gameplay benefits.
Games that let you choose the path you take through the story-line.
Classes are different archetypes and playstyles that players can choose to play their game with.
A page describing the concept of class change, otherwise referred to as changing classes or class promotion. Characters are able to change classes, either growing in strength from one class to the next or as a means of changing a characters range of abilities entirely.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
Environments cycle between day and night, often with effects on other aspects of the game.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
Dragoons, known as Dragon Knights, appear in various Japanese RPGs. Their weapon of choice is usually the spear/lance and they employ the powers of their namesake to either fight alongside or against other Dragons.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Games for the Nintendo 64 with the numbers 64 after the title to denote that it is, in fact, a 64-bit game for the Nintendo 64.
The place of origin for ninjas. Their location is mostly known throughout the ninja world and very nearby localities with some sort of ties in between them (commercial or cultural in nature).
Games with this concept focus on diversifying items for different play styles and classes, usually found on hack and slash games and MMOs.
A heavily armored soldier in the service of a lord or cause. Typically a champion of good and a defender of the innocent.
Like in all RPG's, characters level up. Ogre Battle 64 is no exception. After a battle, all characters in a unit gain some kind of experience. The number of enemies defeated and level of the enemies determines how much experience is gained. If no enemy unit was defeated, all characters get only 1 experience point. After gaining 100 experience points the character levels up, and depending on the class, gains X amount of attribute points to X stats.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
These games have an agenda - social, political, or otherwise. The message is hard to miss.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Ogres are large, grotesque, barbaric humanoid creatures. They are generally not very intelligent, but make up for that with their unmatched strength used to crush and maim their foes.
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
Piercing weapons are designed primarily for stabbing and puncturing to cause damage rather than slicing or cutting. Examples include knives, daggers, spears, lances, needles, shivs or improvised weapons such as ice picks.
Skeletons that are directly controllable by the player; a concept that spans across multiple genres.
The game uses a Faux puppet mechanic such as dangling limbs and floating as if held on strings.
How non-playable characters or factions perceive the player character based on their actions or choices in the game world.
Two or more factions, either with the same or completely different goals, that constantly try to one-up each other. The player is sometimes forced to pick a side to root or work for during the struggle. Other times the rivalry is only mentioned in the plot.
Special locations in game that allow the player to manually save their progress.
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