I've just finished playing the first 2 hours and 15 minutes of Okami (or, rather, watching the first 15 minutes and then playing the first 2 hours) and I don't understand this game's hype. I came in expecting...not even something revolutionary, but something I liked better than Twilight Princess, and I'm just not there. Granted, Twilight Princess pretty much had the worst first hour of a game I've played in a long time, but after you got into a dungeon it got significantly better.
I've just finished Hana Valley (I kind of assume that was the first dungeon, considering I just basically unlocked this game's equivalent of Hyrule Field) and I still don't see what the hubbub is all about. The combat is mediocre to the point of frustration; I understand that Zelda games don't really offer much in the way of combat either, but the combination of faster battles in Zelda (rather than the OBNOXIOUS drum-wielding enemies in Okami who refuse to take damage even when they're combo-locked) and the ability to run away from battles in Zelda make it tolerable. In this, you're locked into a tiny-little arena, which isn't even fun where you WANT to fight all the enemies, like in God of War.
The puzzle solving has been absurdly easy, albeit some of that may come from the ridiculous level of handholding Issun is providing for me. For example, the Sacred Cherry Tree Shrine (at the end of Hana Valley) literally prompted the picture of the sun, the crystal and the tree roughly four times, two of them almost directly after each other. I can't honestly say there's been another puzzle yet, and at this rate, I'm not sure I want there to be one.
The characters, each and every one of them, are spiritless and generic. Sorry if I watch enough anime to have seen the Fake Ultimate Hero before, but Susano is just old to me by now. Same goes for poor Issun, a Jiminy Cricket with a Berserk Button ("I AM NOT A BUG") who also happens to be a hopeless lecher/dirty old man, depending on his age, who got old in the first hour of the game. Silent protagonist Ammy is actually MORE differentiated than any other character in that she's at least disinterested with long speeches and will take naps while hearing the world's about to explode, which leads to a couple of funny moments where exposition is interrupted with a disturbed ellipse. Unfortunately, these moments are probably the most enjoyable I had with the game, as the rest was directed in a tone somehow more childish than that of The Wind Waker, which had the charm to carry it through. However, neither the large breasts and peach-butt of Sakuya nor the random, unfunny comments by Issun were enough to keep me invested in the characters. As for the story, it's serviceable, but, obviously, it's been done. These themes are based on ancient Japanese myth, which means they've largely wormed their way into every Japanese story since then, especially in the genre of video games.
Lastly, of course, is the drawing mechanic. I've heard people complain that the game required a lot more precision on the Wii than was considered "fun." I'm playing on the PS2 version, and with the level of precision the game currently requires, I can't imagine how precise you'd have to be on the Wii if people consider this already silly level of precision "fun." In order to beat those stupid trees that toss "bad" fruit at you in Hana Valley, I had to draw nine or ten times to get it to register; unfortunately, in a fashion similar to Ryan's quicklook of MotionSports last week, I honestly couldn't tell you what I did differently when it did work from when it didn't. However, unlike Ryan's quicklook of MotionSports (where he was standing too far forward and the Kinect had a harder time seeing his arms on his body type,) Okami does not use motion controls, and therefore I do not think this is attributable to controller error. Considering how "precise" one felt they had to be on the Wii, I get the feeling that the game is only harder on that system because your hand is shakier than a joystick; I would guess that the same precision is required on the PS2 version, but is more attainable. (Basically, I felt that the drawing mechanics required more precision than they probably intended.)
And, worst of all, even in the drawing mechanic, I don't understand what about the drawing makes this game fun! Seriously, even IF the mechanic worked, when you draw anything other than a straight line, it allows for SO much error that it really doesn't feel like you're drawing what you'd intended. For example, the drying pole in Kamiki Village that I drew for the old lady only ended up working once I drew something like an "S" shape. Maybe it was the angle I was at, but a straight line just wasn't getting the job done. I took no pride in having successfully drawn the pole, as a result. The game does not require artistry, but at the same time has no tactile responsiveness in the drawing. I don't feel like I'm using a paintbrush; I doubt I would even if I was playing the Wii version.
While the artistic design of the game is really good, and the graphics are still pretty solid considering the game's original release date, I don't understand why one would praise ANYTHING ELSE ABOUT THIS GAME. Also, feel free to put spoilers into this thread; in trying to understand the hype, I've learned about a quarter of the plot (non-sequential, mostly just the major plot events) and so continuing this game will not be for its surprises, but rather in trying to understand what this game really has to offer and why my friend, who lent me the title, insisted I play it so badly.
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