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Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
Games which allow players to interact with others over the internet.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
Free to Play titles allow a user to play a version of the game without paying an initial purchase fee, but generally require the purchase of microtransactions to access additional content.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Games that can link up to Facebook for additional features.
Asynchronous multiplayer is a term applied to online interactions in video games where players participate in shared activity, but not concurrently. The oldest form of asynchronous multiplayer is turn-based multiplayer gameplay between two or more players that can check in and play their turn when it's convenient. Similar to play-by-mail games and, more electronically, play-by-email or play-by-post forum games.
The ability to draw or paint in a game, whether as a gameplay mechanic or just a fun bonus.
The graphical process of applying color to a blank surface.
RMT's are the concept of spending real money, for items within a game, common to the free to play market
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