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Gameplay
The player takes control of the static maze and rotates it around a free-falling ball. The goal is the guide the ball to the finish marker within a set amount of time. The time limit is designated by a countdown timer. Within the maze are obstacles such as: breakable walls, incorrect paths and time-penalty objects. Some versions of the game include varying difficulty modes for the player to select before the start of a level or series of levels. The difficulty modes vary the countdown timer and sometimes the time-penalty incurred by objects.
Development, Port & Release History
Taito Corporation originally developed & released Cameltry for their Taito F2 arcade system hardware in the US in 1989. It was then ported to the SFC/SNES in 1992, with the Japanese title remaining the same and European/N. American title changing to On the Ball. The game also included SNES Mouse support. In 1993 the game was ported to the FM Towns computer.
From 2006 - present several other versions were released by Taito:
2006: Updated on the Nintendo DS in Japan as Mawashite Koron
2006: Released on the Xbox in Europe on the Taito Legends 2 compilation as Cameltry
2007: Nintendo DS version released to Europe/N. America as Labyrinth
2007: Released on the PC/PS2 in Australia/Europe/N. America on the Taito Legends 2 compilation as Cameltry
2007: Released on the PSP in Australia/Europe/N. America on the Taito Legends Power-Up compilation as Cameltry
2009: Updated on the iPhone as On the Ball
2010: Updated on the Zune HD as On the Ball
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