What Stays? What's New? What Goes?
MMOs have lost a lot of appeal since their emergence in the early to mid 2000s. Let's call what's gone missing *The Cyberspace Factor*. The drawbacks of being MMOs have slowly erroded the fascination with the whole thing.
The common sentiment in the broader market seemingly being that MMOs haven't evolved, and are repetitive boring chorefests. Not worth paying a subscription for. Not even worth our time. Amongst the otherwise great waste of time that are videogames, MMOs have become the seemingly worst waste of time.
What do MMOs have to add to formula? What has to stay? And what has to get lost in the lands of yore and stay there? I guess the answers are in many ways personal ones, but some of it likely has to be universal, because something about MMOs in general definitely went missing.
What say you?
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