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Abandonware refers to computer software that is no longer sold nor supported, sometimes because of unclear copyright ownership reasons.
An in-game design interface that allows the player to configure aspects of a game, among other things.
An open-source, "drag and drop" game development tool for sprite-based 2D games. Projects can be exported in HTML5 form, or as Game Boy ROM files that are compatible with the original hardware as well as emulators.
Formerly known as the "Doom Engine", id Tech 1 is the first generation of game engines from id Software.
Formerly known as the "Quake II Engine", id Tech 2 is the second generation of game engines from id Software.
LÖVE is a cross-platform, open-source 2D game engine where designers code games using Lua and package games in .love files for distribution.
Cyan Worlds' real-time 3D game engine, which was acquired from Headspin Technologies.
The engine for the original Quake, written by John Carmack and Michael Abrash.
The Retro Engine is a multiplatform game engine developed by Australian programmer Christian Whitehead, best known for its use in Sega's Sonic the Hedgehog series.
Source port is a general term for any modification created through the use of a game engine's source code, usually with the intent of expanding or improving its functionality in some way. Source ports commonly add features such as high resolution support and compatibility with newer operating systems.
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