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    Orient: A Hero's Heritage

    Game » consists of 0 releases.

    Long Journey of a Sistanian Prince in Plain and Wilderness to Discover his Heritage and Family.

    Short summary describing this game.

    Orient: A Hero's Heritage last edited by AlexB4tman on 12/30/21 03:04AM View full history

    Overview

    Orient: A Hero's Heritage or Era of Pᴂhlavians (عصرِ پهلوانان) Is the First Video Game developed by "Resaneh Narmafzar-e Sharif" software development company and simultaneously the first Iranian Computer-Role Playing game.
    This game indicates the essential of this country for video game Business, because comparing to contemporary domestic Iranian games, it's a huge success, even with observing the Gameplay and Graphical flaws and shallows.

    Story, Characters and Concepts

    Story begins in Zabol, currently located in Sistan, Sistan in Persian mythology, according to Shahnameh, is land witch Rostam was born and permanently lived in it.
    Being a huge and populus, cultivated city, Zabol's palace was the sanctuary of many inhabital and successful kings. in this game, Pishdad, with companionship of his son, Atar, live their life on Zabol's palace. one day, during a hunting game in nearby counties, Demons of Ahriman, attack Zabol, and traumatize the people. Pishdad and Atar, reluctantly leave for the city, and when they arrive, they see a glimpse of city ruined, and Atar sees himself challenged to take out the Ahrimanian forces and bing peace back to Zabol.

    There are various locations in this game, and like many other role-playing games, there are races of creatures wandering around them as well. Both locations and concepts will be described bellow.

    Zabol, as mentioned above. Greenland, a peaceful group of fields and hedges. Mountainlands, a criused land surrounded between time and place and abandoned by the humanity, Dwarfcaves, a cave filled by small and odd dwarf who transcend human's phrasology and communication, Snakeshoulderlands, land of terror, blood and fear.

    There are 9 main characters in the game, except Atar:

    No Caption Provided










    Qobad, and emotional poet
    Qobad, and emotional poet











    The old Bahram, Pishdad's Minister and Zoroastrian priest.
    The old Bahram, Pishdad's Minister and Zoroastrian priest.












    Kalfour, king of dwarfs
    Kalfour, king of dwarfs








    Dhahhack the Snakeshoulder, who sold his soul to Ahriman and feeds his snakes with young human brains
    Dhahhack the Snakeshoulder, who sold his soul to Ahriman and feeds his snakes with young human brains














    Gorgzad, the werewolf.
    Gorgzad, the werewolf.










    Atashzad Demon, the villain of dwarfs
    Atashzad Demon, the villain of dwarfs











    A mysterious devilish creature, main enemy of Atar
    A mysterious devilish creature, main enemy of Atar










    Enemies

    Dragon
    Dragon







    Leopard
    Leopard








    Wild Elephant
    Wild Elephant










    Infected Dwarfs
    Infected Dwarfs








    Demons
    Demons








    Bears
    Bears









    Wolves
    Wolves








    Scorpion
    Scorpion








    Snakes
    Snakes








    Gameplay, Items, Graphics


    Orient: A Hero's Heritage inherits its gameplay elements from most of CRPGs. Camera is controlable, like Fable, we can choose its distance from the character by M-Mouse button. Atar earns EXPs after defeating enemies, and levels increses automatically as described bellow:

    EXP Usage Window
    EXP Usage Window



















    After the main bar, "Overall EXP" increases, "Level", increasing one point after "Overall EXP' has been increased by 10 points. then, "Usage" and "Farre-Izadi" are the main elements of combat, then, subsections like Dexteritym Health, Weapon, etc, will be upgraded.

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