837: R1 to Brood
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When the player character (re)visits a certain area or location that was also present in a previous game, or visited later on in the same game, with some alterations.
Most sinister beings. They burrow themselves inside their human victims, effectively taking over the body.
Cults don't necessarily have to be evil or out to destroy the world, but in video games it's usually safe to assume so.
Evil Monks are mainly recurring henchmen of evil in the original Painkiller game. Evil Monks also appear in many other games, especially those with a horror theme. Evil monks are often heard ominously chanting, usually in a foreign language.
In Eternal Darkness, the Horror is a lumbering nightmarish creature with three heads. It has the power to drain either health, magick or sanity.
A small, closed-off area in a game containing enemies that opens at some trigger point. Often used to surprise the player, or as an alternative to spawning enemies out of thin air.
A medical professional whose primary role is that of a caretaker and doctor's assistant. They are stereotypically female, however they can be of either sex.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
The Undead is an umbrella term describing creatures that do not exhibit the key fundamental attributes that are associated with life, such as respiration, and blood circulation. They are divided into two main categories: Ethereal and Corporeal, depending on whether or not they have a body.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
World War I was a global conflict which took place primarily in Europe and Asia from 1914 to 1918. A less popular video game setting than World War II.
Zombies, more accurately called the walking dead, are reanimated corpses who feed on the living, and have become a ubiquitous video game enemy. They often move slowly, but can be deadly in large numbers, which is unfortunately how they tend to travel. Shotgun time!
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