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    Panzer Corps

    Game » consists of 3 releases. Released Jul 11, 2011

    A turn-based tactical wargame set during World War II, inspired by SSI's Panzer General.

    Short summary describing this game.

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    Overview

    Panzer Corps is a turn-based strategy game developed by The Lordz Game Studio and published by Slitherine Games, heavily inspired by SSI's Panzer General. Panzer Corps features turn-based, hex-based tactical gameplay set during World War II. The game features a large branching campaign with 26 scenarios and the outcome of one scenario will determine the challenges a player faces in the following scenarios. The campaign also allows players to build a core force that will travel with the player throughout the campaign and units can gain experience, be upgraded, or even obtain heroes of war. The game also features over 800 different units, across 19 different classes, with 20 different stats; 17 terrain types, and all major and minor factions are represented. Panzer Corps also feature multiplayer using its PBEM++ multiplayer and extensive modding capabilities.

    Gameplay

    Single-player modes

    Campaign

    Players can play a large branching campaign of linked scenarios where they build and maintain a core force throughout all of the scenarios. In campaign mode, the outcome of one scenario will determine the challenges a player faces in the following scenarios. The base game is provided with 2 campaigns, the tutorial campaign and the Wehrmacht campaign, with additional campaigns provided by the various DLCs. Most campaigns also give players the ability to choose which time period they want to start from.

    • Tutorial: The tutorial teaches the player the basics of the game. In this campaign, players command a group of recruits in a series of training missions against a second group of recruits controlled by the AI.
    • Wehrmacht: The main campaign, where players get to lead Germany through World War II in a series of historical and theoretical scenarios with the possibility of changing history. The Wehrmacht campaign can be started from four different points.
      • 1939 - Early Blitzkriegs: This choice starts players at the very start of the war in 1939 with the invasion of Poland.
      • 1941 - Operation Barbarossa: This choice starts players at the start of the Nazi invasion of the Soviet Union in 1941 with Operation Barbarossa.
      • 1943 - Eastern Front: This choice starts players on the Eastern Front in 1943 with the Battle of Kursk.
      • 1943 - Western Front: This choice starts players on the Eastern Front in Italy during 1943.

    Scenario

    Players can play individual scenarios that have no core force carryover. Scenarios often provide a default starting force with the option to purchase more units, or for players to build their own core force. Some scenarios will also provide units with some experience at the start of a battle.

    Multiplayer modes

    Online PBEM++

    PBEM++ is a system where players can log-in to a server and player against others from any part of the world. It uses an asynchronous multiplayer system meaning that both players do not need to be online at the same time in order to play. During a match, a player can take their turn and then upload the results to the server while the other player is offline. The server will then notify the next player that it is their turn and they can log-in and take their turn once they are ready.

    Difficulty and Gameplay Options

    There are 5 primary difficulties, 3 bonus difficulties, and numerous additional options, as well as the ability to create a custom difficulty.

    Difficulty Levels

    • Sergeant: Easiest difficulty. This sets player prestige and experience to 200%, AI prestige and experience to 50%, gives the player an additional 5 turns, sets AI level to 0, and decreases max AI unit strength by 5.
    • Lieutenant: Easy difficulty. This sets player prestige to 150% and experience to 100%, AI prestige and experience to 80%, and AI level to 0.
    • Colonel: Normal difficulty. This sets both player and AI prestige and experience to 100%, and AI level to 1.
    • General: Hard difficulty. This sets player prestige and experience to 100%, AI prestige to 150% and experience to 100%, and AI level to 2.
    • Field Marshal: Hardest difficulty. This sets player prestige to 100% and experience to 50%, AI prestige to 150% and experience to 100%, and AI level to 2. Completing the Wehrmacht campaign by conquering the US on this difficulty will unlock 3 bonus difficulty levels.

    Game Settings

    • Weather: Players can choose whether or not there will be weather conditions during the scenarios. Weather conditions can have negative impacts on performance within a scenario.
    • Supply: Players can choose whether or not units will require supply to function properly. If checked units will need to be resupplied with fuel and ammo every so often.
    • Fog of War: Players can choose whether or not the game will have fog of war. If unchecked, the entire map and all units on it will be visible.
    • Undo: Players can choose whether or not to allow the ability to undo a move. If checked, players have the ability to undo a move that they made, provided that no unspotted units were revealed as a part of that move.

    Advanced Options

    • Game Rules: Players can choose to use the classic version 1.14 rules or the new version 1.20 rules.
    • Combat Random: Players can choose between Normal, Limited and None.
      • Normal: Randomization is normal, results do not always match the estimated results provided prior to an attack.
      • Limited (Dice Chess): There is limited randomization.
      • None (Chess): No randomization, combat results will always match the estimate provided prior to an attack.

    Custom Difficulty Options

    • Player Prestige: Ranges from 0% to 200%. Determines the percentage of prestige the player will gain.
    • Player Experience: Ranges from 0% to 200%. Determines the percentage of experience the player's units will gain from combat.
    • Player Strength: Ranges from -5 to +5. Determines the modifier for the max strength of the player's units.
    • AI Prestige: Ranges from 0% to 200%. Determines the percentage of prestige the AI will gain.
    • AI Experience: Ranges from 0% to 200%. Determines the percentage of experience the AI's units will gain from combat.
    • AI Strength: Ranges from -5 to +5. Determines the modifier for the max strength of the AI's units.
    • Number of Turns: Ranges from -5 to +5. Determines the modifier for the turn limit of a scenario.
    • AI Level: Ranges from 0 to 2. Determines the difficulty of the AI.

    Downloadable Content

    Afrika Korps

    Afrika Korps is a standalone expansion developed by The Lordz Game Studio and published by Slitherine Games, released on August 6, 2012. Afrika Korps adds a brand new branching campaign with over 20 new scenarios that takes place in the African Theatre of World War II. The expansion also brings more than 20 new units, 10 new heroes, and desert environments and weather types.

    Allied Corps

    Allied Corps is an expansion pack developed by The Lordz Game Studio and published by Slitherine Games, released on June 6, 2013. Allied Corps adds a brand new branching campaign with over 25 new scenarios which allows players to take command of the Allied Forces beginning with Operation Overlord and D-Day, and continuing until the Allied victory. The expansion includes scenarios in both Africa and Europe between 1940-1945. It also includes 900 unit types from 19 different unit classes, 17 terrain types, and various "what-if" scenarios.

    Grand Campaign '39-'45

    The Grand Campaign is a series of expansion packs consisting of a total of 10 linked campaigns with over 150 scenarios. The Grand Campaign takes the path of the Wehrmacht campaign and greatly expands upon it, making the scenarios occur in smaller regions and thus adding a lot more scenarios; for instance where Poland was only 1 scenario in Wehrmacht, in the Grand Campaign, Poland stretches across 7-8 scenarios.

    Operation Sea Lion

    Operation Sea Lion is an expansion pack consisting of 30 scenarios during a theoretical invasion of Great Britain starting with the invasion of the Channel Islands, followed by one of three possible amphibious operations, and then the invasion from southern England to the Orkney Islands. This campaign also allows players to start with the core force from Grand Campaign '40 or begin with a preset force.

    Soviet Corps

    Soviet Corps is an expansion pack that allows players to take control of the Soviet forces as they try to defend against Operation Barbarossa, before counter-attacking and driving the Germans back to their homeland. It includes battles in Finland, The Crimea, Romania, Hungary, and finally Germany in a campaign of more than 25 new scenarios. Soviet Corps also adds over 60 new units.

    U.S. Corps

    U.S. Corps is a set of 3 expansion packs ('42, '43, and '44-'45) featuring a linked mega campaign with 50 new scenarios covering the entire African and European campaigns of the United States.

    System Requirements

    PC

    Minimum

    • OS: Windows XP, Vista, 7, 8
    • Processor: Intel Pentium 4 or equivalent or better
    • Memory: 1 GB RAM (2 GB for Vista or newer)
    • Graphics: 64 MB video card
    • Hard Drive: 500 MB available space

    Recommended

    • OS: Windows XP, Vista, 7, 8
    • Processor: Intel Pentium 4 or equivalent or better
    • Memory: 2 GB RAM
    • Graphics: 128 MB video card or better
    • Hard Drive: 500 MB available space
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