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    Papers, Please

    Game » consists of 5 releases. Released Aug 08, 2013

    A graphical adventure game about Cold War-era immigration control, where players take the role of an immigration inspector who must control the flow of people entering a fictional Soviet-style nation. Glory to Arstotzka!

    Strippergirl killed, even i protected her?

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    dessoul

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    #1  Edited By dessoul

    Hi.

    I wonder, if this is a bug: this girl sends me this message, she needs my help, this guy is somewhere in the line and she thinks, he will take her pass away, etc.

    I do not let him pass, even his papers are ok, but still the girl is killed. Did i do something wrong?

    2. Question: on day 2 or so there is a picture of a criminal in the news. I found him in the line, but don´t know how to jail him. How can i do this?

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    Scrawnto

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    #2  Edited By Scrawnto

    You can pull out the newsheet that has the man's name and connect it to his passport. It lets you interrogate and detain him.

    For the girl, aren't there several that give you a flyer for an escort service? I think it's implied that they are all being trafficked into the country, so any one of them could be the one that is killed. That's how I interpreted it, anyway.

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    deadeyes

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    #3  Edited By deadeyes

    for the criminal on day 2 you use the little interrogate button at the bottom right and point it to the information in the "rule book" and click his name on his passport I believe

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    psylah

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    #4  Edited By psylah

    When he shows up in line you need to pull the left trigger to aim down the sights and then pull the right trigger to shoot him.

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    Sarumarine

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    @psylah said:

    When he shows up in line you need to pull the left trigger to aim down the sights and then pull the right trigger to shoot him.

    I'm surprised that an FPS game like that hasn't been made where instead of some action guy blowing stuff up, you're just a guard at an outpost and all you do is wait around all day doing nothing or watching people going through customs. It seems in line with a game like this where it takes a concept and just makes it depressing. Where the only thing you would shoot are desperate people trying to climb fences or people trying to run through checkpoints.

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    I_Stay_Puft

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    Are you sure that the stripper girl in the news is your stripper girl? I just assumed in akolyzkstan a stripper dies everyday there.

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    deactivated-61abb009b221e

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    It's not obvious at first, but this is where the discrepancy button comes in handy for unique situations like this. You highlight the name of the card the stripper gave you, as well as the same name of the man's passport. If not, it's somewhere along those lines; I know for a fact that one of the correct highlights is the card.

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    august

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    I had the same problem. Rejected the guy, women still killed the next day.

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    dessoul

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    #9  Edited By dessoul

    Yeah, the girl is always killed, doesn´t matter, if you reject the guy or let him through.

    But i haven´t tested this with the stripper card. I tried once, but nothing happend, but maybe i missed something.

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    supamon

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    Don't reject the fella, interrogate and detain him.

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    dessoul

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    Yep, this way it worked. Thanks

    (Works by clicking on the paper the woman gave me and then on him/his passport)

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    ApolloDynamo

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    #12  Edited By ApolloDynamo

    Don't just reject him, you have to detain him to save the girl. Same with the murderer.

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    DystopiaX

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    @psylah said:

    When he shows up in line you need to pull the left trigger to aim down the sights and then pull the right trigger to shoot him.

    I'm surprised that an FPS game like that hasn't been made where instead of some action guy blowing stuff up, you're just a guard at an outpost and all you do is wait around all day doing nothing or watching people going through customs. It seems in line with a game like this where it takes a concept and just makes it depressing. Where the only thing you would shoot are desperate people trying to climb fences or people trying to run through checkpoints.

    I'd be more surprised if I didn't get the perception that a lot of indie devs either don't have the resources to or are opposed to the first person-perspective. I don't know why but I can't think of many indie games that play in first person, let alone are FPSs. That concept would be interesting though.

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    jimmyfenix

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    man i got kids to feed so detain everybody

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    deactivated-5e49e9175da37

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    @DystopiaX Actually, I'd say there are more first person indie games (on PC) than third person, primarily because it cuts way down on models and animation. The majority of the indie horror games and 'first person walkers' are first person primarily for that reason.

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    psylah

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    man i got kids to feed so detain everybody

    In the demo or whatever, I found that I could let everyone through as fast as possible and my family had no problems, and when I denied everyone as fast as possible we had no problems. I take it you can get fired in the full version.

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    dessoul

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    #17  Edited By dessoul

    The winnings are higher, if you are able to find out, if or what is wrong. If you let anybody trough, lets say, 20 people come, you get max of 100$. But 50% are to be rejected, so you only get 50$. If you reject everybody it is the same: 50$. But if you do a good job, you are indeed slower, but lets say, you can finish 15 cases, then you get 75$, which is more than the 50$.

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