Cara Ellison's Top 10 Games of 2013
Our current favorite Scottish person unveils the gaming experiences that stood out most to her in 2013.
John "Cowboy" Bellomy's Top 10 Games of 2013
Naughty Dog's resident animal herder returns to deliver another rootin', tootin' top 10 list.
Alex Navarro's Top 10 Games of 2013
Here are the games that most helped me endure the many months of this garbage ass year that just wouldn't go away.
Xavier Woods' Top 10 Games of 2013
The newest name on the WWE main roster exits the squared circle just long enough to tell us about his favorite games of 2013.
Dean Evans' Top 10 Games of 2013
The crazy man behind Far Cry 3: Blood Dragon gives us the video game troll's perspective on 2013's game releases.
Greg Kasavin's Top 10 Games of 2013
Also his top 10 games that didn't make his top 10 list. Also his top 10 games he thinks he'll like if he plays more of them. You might want to block off like half-an-hour for this one.
Patrick Klepek's Top 10 Games of 2013
It's been a weird year for games, but a pretty amazing one, too. But there can only be 10 games, so let's do this thing.
Brad Muir's Top 10 Games of 2013
Giant Bomb's other favorite Brad rattles off his 10 favorite games he played this year. Some of them even came out in 2013!
Eric Pope's Top 10 Games of 2013
Pope Eric takes time out of his busy Poping schedule to bless ten video games released this year.
Drew Scanlon's Top 10 Games of 2013
High-resolution textures! Kinetic energy recovery! Communism!
Worth Reading: 11/15/2013
You know, in case you need a break from all this next-gen talk.
Bombin' the A.M. With Scoops and the Wolf: 09/13/2013
We run the gamut on Friday morning. GTA V? Check. Papers, Please? You got it. LeBron? Of course!
Giant Bombcast 04-23-2013
Brad discovers a use for interns in Dota 2; Patrick prepares for Reyjkavik; Ryan endorses the Neti pot; Jeff is assaulted by the Neti pot; Vinny hangs drywall.
The Developer of Papers, Please Tells Us His Thoughts, Please
Lucas Pope spends his time traveling, and it got him thinking about the life of the men and women who work at immigration checkpoints. Pope reflects on his design process, and how players react to his empathetic games.
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