The one and only "cinematic RPG" series has returned, but this time with a more action-oriented experience that forces the player to think in real-time and not in rounds.
Overview
Parasite Eve II is the follow-up to the first "cinematic RPG" by Squaresoft, Parasite Eve. The sequel features an expanded battle system, as well as far greater variety of environments and enemies. Developed and published by Square in 2000, the game further explores the mystery behind mitochondrial evolution presented in the original game. An indirect sequel is being developed for the DoCoMo mobile phone platform to be titled The 3rd Birthday.Plot
The protagonist from the original title, Aya Brea, returns once more, this time as an FBI agent involved in MIST--The Mitochondrial Investigation and Suppression Team. While having a target practice session, Aya is called to her superior's office and learns of a possible mitochondria creature outbreak in downtown Los Angeles.From there, Aya infiltrates the site of the outbreak: Akropolis Tower, where she discovers what became of an elite SWAT team that was sent in just hours before her. The mitochondrial outbreak is far worse than expected, and even begins to take the form of humans. Aya explores the construct with the aid of her MIST colleague, Rupert Broderick, and follows a lead that will eventually lead her to a truth so revealing that she never expected anything of its kind.
Gameplay
The second game in the series departs somewhat dramatically from its predecessor in terms of the overall gameplay model. Parasite Eve II plays much more like an action game than an RPG, which is a fairly radical departure when compared side-by-side.The RPG elements are intact in some form or another, as the health points and mitochondria points are used once again, but it is mostly the experience points that encourage RPG-style gameplay.
Perhaps the biggest departure from the original title is the removal of the ATB (Active Time Bar), thus eliminating the turn-based combat. The combat is now rendered completely in real-time, which allows more freedom for the player but also serves to alienate more ardent RPG fans.
The weapons and armor customization has been downgraded somewhat, but also expanded in scope to include many more options--just with much less depth. Ammo is practically unlimited, as nearly every area has a limitless supply available that mostly prevents gamers from getting backed against the wall against enemies.
Parasite Energy has returned, but has been specialized into more compartmentalized sections. Fire and Wind serve as Aya's offensive options, while the elements of Water and Earth compose what could be considered her defensive measures. There are a number of both old and new Parasite Energy skills, most of which are vital to completing the game.
| Game Name | Parasite Eve II |
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| Original US Release |
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| Original US Release |
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| Aliases | PE2 |
- Enemy Skill
- Anti-body
- Hyper Velocity
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