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The game garnered significant praise and acclaim upon release, garnering support for a sequel that was released in North America in 2000. An indirect sequel is planned for the DoCoMo mobile phone platform as well as the PSP titled " The 3rd Birthday."
The plot continues to center around the mystery of "Eve" and how everything relates to Aya and her supposed underdeveloped mitochondria. Aya and her partner Daniel Dollis, an African American and twenty-year veteran of the force with an unrivaled passion for his job, investigate the mystery by visiting Dr. Klamp, the leading name behind mitochondrial research. There, they discover that all is not well and later come to discover that "Eve" may have her eye on Central Park.
The Active Time Bar (ATB) serves as the basis for the battle system--something of a replacement for the turn-based systems of previous RPG titles. This bar allows the player to move around freely in the designated area (the screen prior to the battle engagement) while they await the bar to be filled and attacks to be made.
Attacks are the result of either direct fire of firearms or by the use of Parasite Enegy (PE), which utilizes Aya's special mitochondrial sensitivty and allows her to control the output of her focused attacks. The Parasite Energy has defensive measures as well, allowing the player to use standard RPG conventions in unfamiliar ways.
Parasite Energy allows players to use their learned skills and traits for powerful attacks. In conjuction with customized weapons, foes are easily dispatched of when in the right hands. Also, weapons and armor can be customized with tools, as well as super tools, in order to alter the attributes of each. To upgrade, players are required to sacrifice attributes on other weapons and armors to be transferred to the desired item. This adds a depth of unpredictability to the progression of your inventory, making replayability a rewarding experience all its own.
Once you have beaten the game for the first time a mode called "EX game" unlocks. In this mode you have access to items located in storage, the weapon and armor you had engraved at the end of the first game as well as your bonus points, however your level does not carry over and enemies will also be tougher. The biggest difference in this mode is the Chrysler Building a new and more difficult dungeon. In it is 77 floors with each one (except boss floors and floors 70-77) being completely random. Every 10th floor contains a boss fight and you can only save after you have defeated a boss. The most powerful weapons and armor are located in this dungeon as well as trading cards which allow you to customize weapons and get you tool kits and super tool kits. Once you reach the final floor you will be able to fight the true final boss of the game and unlock the true ending.





Aya Brea battles mutated animals, crazy opera singers, and a gigantic pool of mitochondria in this science heavy Cinematic-RPG developed by Square.
Overview
Parasite Eve is an action RPG title billed as the first "cinematic RPG" by its developer and publisher, Square. The game itself is a sequel to a novel by Hideaki Sena of the same name. Many overtones present in survival-horror titles are present here, mainly consisting of similar control schemes, limited survival-based item management, and the dispatching of menacing, horrifying enemies. The included battle system is more akin to other Square franchises, such as fifth generation Final Fantasy games. However, Parasite Eve departed from this system by allowing the player to still move, but employed an ATB gauge to have the action remain turn-based.The game garnered significant praise and acclaim upon release, garnering support for a sequel that was released in North America in 2000. An indirect sequel is planned for the DoCoMo mobile phone platform as well as the PSP titled " The 3rd Birthday."
Plot
Set in New York just prior to and just after Christmas 1997, the story follows NYPD officer Aya Brea as she attempts to solve the mystery of an opera house tragedy. The inhabitants of the opera house all spontaneously combusted during the initial performance, aside from Aya, her date from the evening--who hardly escaped, and an actress that was on stage at the time, Melissa Pearce. Given that the events that transpired were seemingly inspired by Melissa's survival, Aya confronts her. Melissa engages Aya in combat, but not prior to proclaiming herself "Eve" and stating Aya's mitochondria had not yet reached its full potential.The plot continues to center around the mystery of "Eve" and how everything relates to Aya and her supposed underdeveloped mitochondria. Aya and her partner Daniel Dollis, an African American and twenty-year veteran of the force with an unrivaled passion for his job, investigate the mystery by visiting Dr. Klamp, the leading name behind mitochondrial research. There, they discover that all is not well and later come to discover that "Eve" may have her eye on Central Park.
Gameplay
The game allows the player to traverse freely through designated areas throughout Manhattan. Once a player encounters a battle, enemies appear inside a set perimeter that restricts movement to that portion of the screen. A departure from previous Square RPG titles, the game has no transition to the battle mode and requires players to dispose of (or flee from) enemies in natural spaces.The Active Time Bar (ATB) serves as the basis for the battle system--something of a replacement for the turn-based systems of previous RPG titles. This bar allows the player to move around freely in the designated area (the screen prior to the battle engagement) while they await the bar to be filled and attacks to be made.
Attacks are the result of either direct fire of firearms or by the use of Parasite Enegy (PE), which utilizes Aya's special mitochondrial sensitivty and allows her to control the output of her focused attacks. The Parasite Energy has defensive measures as well, allowing the player to use standard RPG conventions in unfamiliar ways.
Parasite Energy allows players to use their learned skills and traits for powerful attacks. In conjuction with customized weapons, foes are easily dispatched of when in the right hands. Also, weapons and armor can be customized with tools, as well as super tools, in order to alter the attributes of each. To upgrade, players are required to sacrifice attributes on other weapons and armors to be transferred to the desired item. This adds a depth of unpredictability to the progression of your inventory, making replayability a rewarding experience all its own.
EX Game
Once you have beaten the game for the first time a mode called "EX game" unlocks. In this mode you have access to items located in storage, the weapon and armor you had engraved at the end of the first game as well as your bonus points, however your level does not carry over and enemies will also be tougher. The biggest difference in this mode is the Chrysler Building a new and more difficult dungeon. In it is 77 floors with each one (except boss floors and floors 70-77) being completely random. Every 10th floor contains a boss fight and you can only save after you have defeated a boss. The most powerful weapons and armor are located in this dungeon as well as trading cards which allow you to customize weapons and get you tool kits and super tool kits. Once you reach the final floor you will be able to fight the true final boss of the game and unlock the true ending.
| Game Name | Parasite Eve |
| Platform(s) | |
| Publisher(s) | |
| Developer(s) | |
| Genres |
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| Themes |
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| Original US Release |
Sept. 9, 1998
need a fuzzy date? |
| Original US Release |
know the real date? |
| Aliases | PE |
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