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Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Some creatures don't need guns or swords to hurt you. Instead they pack a punch with some kind of deadly breath attack, be it flaming, poisonous, radioactive, or just plain bad!
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
Games that feature enemies that were at one point unconscious in a sealed glass or metallic chamber (generally full of goo). Most of the time, the enemies break through the chamber to attack the player or are activated by an outside force.
When will those crazy scientists learn? Be it killer robots, invasions from outer space, sentient computers or mutations; they always seem to have the habit of leaving a big mess behind for you to clean up.
Often the death of a boss results in the collapse or destruction of the building or lair that the fight occured in. In many cases there is no other action other than the boss's demise that is shown to trigger this destruction.
Like pirates, only spacier. Frequent antagonists in sci-fi games, especially the Metroid series.
A boss that doesn't move around during battle. It will instead use other means to "reach" the player.
This is a place of special vulnerability. Particularly used in boss fights or when simply fighting Giant Enemy Crabs that cannot be defeated by usual means.
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