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First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Like pirates, only spacier. Frequent antagonists in sci-fi games, especially the Metroid series.
Space is usually empty, but sometimes it's filled with virtual death machines.
Named after Isaac Newton for his laws of motion and gravity, Newtonian Flight is a style of space craft simulation that reproduces the physical motion of objects in the vacuum of space. The accuracy of the simulation can vary based on gameplay design such as having a limit on top speeds.
Flat shading is a lighting technique used in 3D computer graphics. Its characteristic look is easily recognized.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
A heads-up display is a graphical overlay of vital information used in most modern games.
Sometimes, you want to play games with a real person who's sitting right next to you. These games have you covered.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
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