@aquamarin said:
Yeah I'm gonna check this out, I heard about the crazy skill tree and since I'm looking for a loot game (should bought TL2 on Steam sale, gah!) I figure I'll give this a whirl.
POE is much less a 'loot' game. It feels a lot more like a 'skill' game insofar as the main appeal moving forward is finding new abilities, combining them in crazy ways, and layering on the effects of the passive skill tree. I feel like this video might explain the appeal better than I can.
@SJSchmidt93 said:
it felt like everything I wanted DIII to be
I think this is the most important thing about this game. I think we can all agree that Diablo 3 isn't a bad game, but it is certainly a game that wasn't afraid of change. This change felt like it was trying to appeal to a drastically different audience than fans of more traditional ARPGs.
@Karkarov said:
I hope it isn't as hard core multiplayer as it sounds as I like playing online with friends but years of random dungeons and "LFG" in mmo's has pretty much killed me on wanting to do jack with some random dude or chick.
It is a lot like the original Guild Wars. Small towns where you see other players doing their thing; you can chat, trade or group up there, but the majority of the game is spent by yourself (or friends) in your own version of the world. It's the furthest thing from intrusive or disruptive to the core cooperative ARPG business that you're looking for, methinks.
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