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Babysitting is the act of caring for a baby or child, usually as a favor or for money.
A character who is destined to save or destroy the world. Often seen in RPGs.
Cryokinesis is the manipulation of ice. Also known as Ice Manipulation or Cryomancy. Users can generate, shape, and control ice to their will.
Cults don't necessarily have to be evil or out to destroy the world, but in video games it's usually safe to assume so.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
It's all in the family.
When the main character at some point has to escape from a confined area, be it a dungeon, a prison cell, or a penal colony.
This concept is for games where at least one of the main characters is female.
The ability to create, shape, and control fire at will. This is a common and well known power in fiction, its appearance dating back to ancient literature.
Kidnapping is often used in videogames as a motivation for the protagonist to venture into unknown worlds and fight seemingly hopeless battles.
The ability to control the direction and/or behavior of lightning; this may also be connected with the ability to generate lightning. Many games involve characters with lightning element attacks. These are unique because of their potency with water.
A species of creatures in the Mother franchise, meant to signify innocence.
Sequels that have the player controlling a different character than the preceding game(s).
These are the characters who may or may not wind up in a relationship with the protagonist of the game. Sometimes the player gets to choose if this relationship will develop, while in other instances it is just left up to your imagination at the end of the game.
Psychic abilities are featured in many different video games and in many forms, from the PSI powers of Ness from Earthbound to the mind-reading abilities of Psycho Mantis from Metal Gear Solid.
People who have Psychic Abilities. They appear in games, often using their abilities as weapons (Example: Telekinesis in Psychonauts)
A gathering of people who believe in the same higher power(s), and follow the rules laid out by the mortals chosen to be their prophets. Video games generally try to shy away from negatively portraying real religions to avoid controversy, however they make ample use of fictional in-game religions.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
A sacrifice is the act of offering something (item, health, creature, blood, etc.) to a higher power or a greater good. In games, this often guarantees some sort of favor in return.
Many games feature a story which involves saving the world and its inhabitants, often single handedly.
The concept of a character leaping forwards or backwards in time.
Player characters that are infants, children, or adolescents.
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