Payday 2 (stylized as PAYDAY 2) is a co-operative crime-themed first-person shooter developed by Overkill and released by 505 for the Xbox 360, PlayStation 3, and PC (via Steam) on August 13, 2013.
The sequel to Payday: The Heist, players team up as one of four masked criminals (smooth mobster Dallas, hardened mercenary Chains, happy-go-lucky Wolf, and the new Hoxton: Dallas's younger, more serious brother) as they descend on Washington, D.C. for an epic crime spree. Along with their handler (the mysterious Bain), the crew now take advantage of CRIMENET, an underground criminal network where they contract with local criminal contacts (such as deranged up-and-coming Vlad the Ukranian, shady American politician "The Elephant", and Mexican drug trafficker Hector).
Using the CRIMENET interface, players can progress through various sizes of heists (from small-time convenience stores to major bank vaults), upgrade their criminal's special skills (through four special Skill Trees), purchase various unlocked weapons, items, and weapon modifications, and customize their mask (with randomly-earned components). Along with an expanded metagame, the game now takes advantage of heists that are dynamic (with random geometry and events), multi-part (splitting the heist into separate levels), and open-ended (including branching paths that lead to completely different levels).
The console versions of the game were originally planned to be digital downloads (similar to the PC version and the PS3 version of the original Payday), but were changed to full retail releases. A beta for the PC version was given out in late July 2013 for Steam users who either pre-purchased the special "Career Criminal Edition" of the game or previously purchased the Steam version of Payday: The Heist.
The PC version of the game later received numerous updates and downloadable content, both free and paid, that include additional weapons, masks, heists (including a cross-promotion with Valve's Counter-Strike: Global Offensive), and changes to gameplay mechanics.
With each successful heist accomplished you will receive two different types of payments. Your offshore account is money that is presented to you at the beginning of a heist, it is a set amount given if you accomplish all parts of a heist successfully. The offshore funds can be used in several different ways.
The main purpose of the offshore funds is used for purchasing contracts from the brokers if you are hosting a game. The offshore funds can also be used in a hand of gambling through the offshore payday icon on the main map or to achieve infamous level if you are at level 100 and have the correct amount of cash.
This is the money that comes from loot bags and loose cash and jewelry successfully stolen during a heist. The cash funds is tallied at the end of a heist and is determined by the total amount divided by the number of players playing at the end of the mission. These funds are used for upgrading your skills, purchasing extra slots for your inventory, weapons, masks, and modifiers for the weapons and guns.
Replacing the Upgrades system of Payday: The Heist is the Skills system, in which players can upgrade each of four unique skill trees, granting them unique and beneficial bonuses (which can be further upgraded for even new bonuses).
Unlike the Upgrades system, weapons and specific weapon upgrades are not tied to skill trees, players can not upgrade their skill tree in the middle of a heist, and players must map out their skill tree in a certain way with a limited amount of Skill Points (rather than unlock each upgrade level consecutively).
Each of the four Skill trees has 17 Skills, grouped into six tiers of three Skills each (and one Skill to unlock the tree). Depending on their tier, they require either 1 SP or 4 SP to unlock. Each Skill can be "Aced" to significantly buff the effect (or give another effect entirely) for either 3 SP or 8 SP (depending on tier). Players must spend earned cash to unlock (or Ace) a Skill, and can only access the next tier by putting a certain amount of SP into Skills below that tier. Unlocking tiers also give passive bonuses for the player.
The Mastermind tree is beneficial for players who want to control tense situations, giving them abilities to assist the rest of the crew (mostly medical assistance) while allowing them to easily control the crowd (and even control enemies).
The deployable unlocked by the Mastermind tree is the Doctor Bag, which can be placed to allow players to fully heal and reset the number of bleedouts before being immediately incapacitated. Each Doctor Bag has two "uses" before being removed from the game. Optional Skills in the tree allow players to deploy two bags in one level, and can double the amount of "uses" per bag.
The Enforcer tree is beneficial for players who prefer aggression, increasing their survivability while allowing them to carry heavier gear (including a portable saw and heavy armor).
The deployable unlocked by the Enforcer tree is the Ammo Bag, which can be placed to allow players to fully restock their weapons. Each Ammo Bag has a limited amount of uses (depending on the amount of ammo restocked) before being removed from the game. Optional Skills in the tree allow players to deploy two bags in one level, and can double the amount of ammo per bag.
The Technician tree is beneficial for players who work with a variety of devices (including drills, multi-functional explosives, and automated sentry guns).
The first deployable unlocked by the Technician is the Trip Mine, which can be placed (up to two per level) to explode when an enemy passes through its laser sensor. Optional Skills in the tree grant additional Trip Mines for the level, reduces the arming time, change it to a non-exploding motion sensor, increase the blast radius, and allow players to use them as "shaped charges" (allowing them to breach through certain safes and doors).
The second deployable unlocked by the Technician (late in the tree) is the Sentry Gun, which can be deployed to automatically fire upon enemies for a short amount of time (until it runs out of ammo or until it is destroyed by enemies). Optional Skills in the tree increase the amount of health and ammunition, give it a shield for protection, increase the amount of damage it can deal, and allow the player to deploy two Sentry Guns per level.
The Ghost tree is beneficial for players who prefer stealth, giving them abilities to prevent detection while increasing the rewards they get.
The deployable unlocked by the Ghost tree is the ECM Jammer, which can be placed to temporarily disable electronic devices (such as surveillance cameras). Optional Skills in the tree grant an additional ECM Jammer for the level, increase the time that it is active, disrupt enemy pagers, open doors that require keycards, and allow players to interact with it (causing a "feedback loop", which have a chance to incapacitate nearby enemies).
There are currently 5 different contract brokers that players can purchase heists from. Heists are separated into two different types, one being normal and the other being a pro job. When a pro job is successfully completed it will garner the player more experience points, cash, and offshore money when comparing it to the normal heist. Pro jobs have to be purchased again if failed while normal jobs can be repeated without any deduction in offshore money.
- Bank Heist (Pro Job)
- Bank Heist: Cash
- Bank Heist: Deposit
- Bank Heist: Gold (Pro Job)
- Diamond Store
- Go Bank
- Jewelry Store
- Shadow Raid
- Transport: Crossroads (DLC)
- Transport: Downton (DLC)
- Transport: Harbor (DLC)
- Transport: Park (DLC)
- Transport: Underpass (DLC)
- Firestarter (Pro Job)
- Rats (Pro Job)
- Watchdogs (Pro Job)
- Big Oil (Pro Job)
- Election Day
- Election Day (Pro Job)
- Framing Frame
- Framing Frame (Pro Job)
- Four Stores
- Ukranian Job (Pro Job)
Payday 2 throws several different types of enemies your way during a game. In game your main adversary will be the police force units but you will also combat gang bangers and the mafia. Some enemies such as the special enemy types only appear on the harder difficulties.
Normal Enemy Types
Usually the first line of defense during missions they patrol certain paths in games and are usually the first to call the police if they suspect something suspicious occurring. Security guards are the weakest enemy types and can be defined by their lack of armor.
Found in certain missions, like security guards they patrol and are typically the first line of enemies faced in mission.
When Security guards are first alerted and call in police officers are usually the first wave of enemies faced in game.
The most common enemy type in the game. As the difficulty of the mission gets harder the units will be packing more armor and weaponry.
Special Enemy Type
Officers who carry riot shields in front of them. They can only be terminated by shooting them from the side away from their shield.
Enemies that can paralyze you where you stand. When you are in the paralyzed state they will slowly drain your armor until you're down.
Long ranged enemies types who can take large amounts of your armor / health.
Quick nimble special unit that can be defined with their green tinted goggles and large humming noise when approaching towards you. When attacking they tend to bull rush forward and can take players out with one melee hit.
By far the strongest enemy type in game. They wear huge armored suits from head-to-toe and walk with a slow slumbering movement making them very difficult to take down. They are usually packed with a high damaging shotgun or assault rifle which can cause massive damage if a players is in the line of sight of one. There are three different types of bulldozers found in the game with the green and black one the most common. While the skull plated bulldozer can only be found on the deathwish difficulty.
- OS: Windows XP SP3
- Processor: 2 GHz Intel Dual Core Processor
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce 8800/ATI Radeon HD 2600 (256MB minimum)
- DirectX®: 9.0c
- Hard Drive: 10 GB HD space
- Sound: DirectX 9.0c compatible
- OS: Windows XP SP3/Vista/Windows 7
- Processor: 2.3 GHz Intel Quad Core Processor
- Memory: 3 GB RAM
- Graphics: NVIDIA GeForce GTX460/ATI Radeon HD 5850 (512MB minimum)
- DirectX®: 9.0c
- Hard Drive: 10 GB HD space
- Sound: DirectX 9.0c compatible