The Payday 2 wiki last edited by Nes on 01/21/14 01:19AM View full history

Overview

Payday 2 (stylized as PAYDAY 2) is a co-operative crime-themed first-person shooter developed by Overkill and released by 505 for the Xbox 360, PlayStation 3, and PC (via Steam) on August 13, 2013.

The sequel to Payday: The Heist, players team up as one of four masked criminals (smooth mobster Dallas, hardened mercenary Chains, happy-go-lucky Wolf, and the new Hoxton: Dallas's younger, more serious brother) as they descend on Washington, D.C. for an epic crime spree. Along with their handler (the mysterious Bain), the crew now take advantage of CRIMENET, an underground criminal network where they contract with local criminal contacts (such as deranged up-and-coming Vlad the Ukranian, shady American politician "The Elephant", and Mexican drug trafficker Hector).

Using the CRIMENET interface, players can progress through various sizes of heists (from small-time convenience stores to major bank vaults), upgrade their criminal's special skills (through four special Skill Trees), purchase various unlocked weapons, items, and weapon modifications, and customize their mask (with randomly-earned components). Along with an expanded metagame, the game now takes advantage of heists that are dynamic (with random geometry and events), multi-part (splitting the heist into separate levels), and open-ended (including branching paths that lead to completely different levels).

The console versions of the game were originally planned to be digital downloads (similar to the PC version and the PS3 version of the original Payday), but were changed to full retail releases. A beta for the PC version was given out in late July 2013 for Steam users who either pre-purchased the special "Career Criminal Edition" of the game or previously purchased the Steam version of Payday: The Heist.

The PC version of the game later received numerous updates and downloadable content, both free and paid, that include additional weapons, masks, heists (including a cross-promotion with Valve's Counter-Strike: Global Offensive), and changes to gameplay mechanics.

Skills

Replacing the Upgrades system of Payday: The Heist is the Skills system, in which players can upgrade each of four unique skill trees, granting them unique and beneficial bonuses (which can be further upgraded for even new bonuses).

Unlike the Upgrades system, weapons and specific weapon upgrades are not tied to skill trees, players can not upgrade their skill tree in the middle of a heist, and players must map out their skill tree in a certain way with a limited amount of Skill Points (rather than unlock each upgrade level consecutively).

Each of the four Skill trees has 17 Skills, grouped into six tiers of three Skills each (and one Skill to unlock the tree). Depending on their tier, they require either 1 SP or 4 SP to unlock. Each Skill can be "Aced" to significantly buff the effect (or give another effect entirely) for either 3 SP or 8 SP (depending on tier). Players must spend earned cash to unlock (or Ace) a Skill, and can only access the next tier by putting a certain amount of SP into Skills below that tier. Unlocking tiers also give passive bonuses for the player.

Mastermind

The Mastermind tree is beneficial for players who want to control tense situations, giving them abilities to assist the rest of the crew (mostly medical assistance) while allowing them to easily control the crowd (and even control enemies).

The deployable unlocked by the Mastermind tree is the Doctor Bag, which can be placed to allow players to fully heal and reset the number of bleedouts before being immediately incapacitated. Each Doctor Bag has two "uses" before being removed from the game. Optional Skills in the tree allow players to deploy two bags in one level, and can double the amount of "uses" per bag.

Enforcer

The Enforcer tree is beneficial for players who prefer aggression, increasing their survivability while allowing them to carry heavier gear (including a portable saw and heavy armor).

The deployable unlocked by the Enforcer tree is the Ammo Bag, which can be placed to allow players to fully restock their weapons. Each Ammo Bag has a limited amount of uses (depending on the amount of ammo restocked) before being removed from the game. Optional Skills in the tree allow players to deploy two bags in one level, and can double the amount of ammo per bag.

Technician

The Technician tree is beneficial for players who work with a variety of devices (including drills, multi-functional explosives, and automated sentry guns).

The first deployable unlocked by the Technician is the Trip Mine, which can be placed (up to two per level) to explode when an enemy passes through its laser sensor. Optional Skills in the tree grant additional Trip Mines for the level, reduces the arming time, change it to a non-exploding motion sensor, increase the blast radius, and allow players to use them as "shaped charges" (allowing them to breach through certain safes and doors).

The second deployable unlocked by the Technician (late in the tree) is the Sentry Gun, which can be deployed to automatically fire upon enemies for a short amount of time (until it runs out of ammo or until it is destroyed by enemies). Optional Skills in the tree increase the amount of health and ammunition, give it a shield for protection, increase the amount of damage it can deal, and allow the player to deploy two Sentry Guns per level.

Ghost

The Ghost tree is beneficial for players who prefer stealth, giving them abilities to prevent detection while increasing the rewards they get.

The deployable unlocked by the Ghost tree is the ECM Jammer, which can be placed to temporarily disable electronic devices (such as surveillance cameras). Optional Skills in the tree grant an additional ECM Jammer for the level, increase the time that it is active, disrupt enemy pagers, open doors that require keycards, and allow players to interact with it (causing a "feedback loop", which have a chance to incapacitate nearby enemies).

System Requirements

Minimum

  • OS: Windows XP SP3
  • Processor: 2 GHz Intel Dual Core Processor
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 8800/ATI Radeon HD 2600 (256MB minimum)
  • DirectX®: 9.0c
  • Hard Drive: 10 GB HD space
  • Sound: DirectX 9.0c compatible

Recommended

  • OS: Windows XP SP3/Vista/Windows 7
  • Processor: 2.3 GHz Intel Quad Core Processor
  • Memory: 3 GB RAM
  • Graphics: NVIDIA GeForce GTX460/ATI Radeon HD 5850 (512MB minimum)
  • DirectX®: 9.0c
  • Hard Drive: 10 GB HD space
  • Sound: DirectX 9.0c compatible

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.