nVidia adds driver level game catpure for GTX 600+ owners

#1 Edited by Sweetz (520 posts) -

So this is pretty cool. In drivers released today, nVidia added built in video capture for owners of 600 & 700 series cards. It uses a hardware encoder on these cards to capture video with a significantly reduced performance penalty versus traditional capture software.

I just tested it out and I'm really damn impressed. Tested it out on everyone's favorite game starring Zobek and there was absolutely zero performance impact despite being captured at 1080p, 60fps. The thing is incredibly simple to use, you just turn it on, set your shortcut key and what folder you want to save to and you're good to go. It's already pretty much the best and easiest game capture software I've ever used.

Only downside - right now you have to capture at 1080p, 60fps. I.e. you can't change the capture resolution or framerate to save on filesize. As such, 11 minutes at even the "Medium" quality preset was 1.95GB

YouTube appears to be having problems at the moment and is still processing my upload, but provided it ever finishes chewing on it, my test video should be here:

#2 Posted by Kidavenger (3549 posts) -

That's pretty cool, it's strange that the AMD vs Nvidia rivalry is turning out more interesting than the PS4 vs XB1 to me now.

#3 Edited by buemba (94 posts) -

Tried it with the Star Citizen hangar alpha and Saint's Row IV and I'm very impressed with the quality of the capture. In Star Citizen I noticed my framerate dropped a few digits while in Saint's Row IV the video capture had no perceptible impact on the game's performance.

#4 Posted by JJWeatherman (14558 posts) -

Hey, cool. I'll try this out for sure.

#5 Posted by Funkydupe (3318 posts) -

Maybe I'll try recording stuff more now that its simple to get good quality/smaller sized files.

#6 Posted by Gruebacca (519 posts) -

Looks like I get to try this out. :D

#7 Posted by Korwin (2864 posts) -

@buemba said:

Tried it with the Star Citizen hangar alpha and Saint's Row IV and I'm very impressed with the quality of the capture. In Star Citizen I noticed my framerate dropped a few digits while in Saint's Row IV the video capture had no perceptible impact on the game's performance.

It shouldn't have any provided you write the capture to a different hard drive. All this stuff uses the dedicated on board h.264 encoder/decoder to do the leg work so it's completely isolated, realistically it should have the same performance impact of downloading a BD quality movie in the background.

#8 Posted by JJWeatherman (14558 posts) -

Wow. Now I'm extra happy I went with Nvidia. I was able to generate a piece of footage with nearly zero effort (simply hitting alt+F10 will give you a clip of the last few minutes), and no perceptible hit to performance. This seems pretty great.

Here's my pointless video!

#9 Edited by jsnyder82 (734 posts) -

Yeah, I'm super impressed with this. I tried it out on a few games, it's super easy to use, and the quality is really impressive. Good stuff.

#10 Edited by Sweetz (520 posts) -

@korwin said:

@buemba said:

Tried it with the Star Citizen hangar alpha and Saint's Row IV and I'm very impressed with the quality of the capture. In Star Citizen I noticed my framerate dropped a few digits while in Saint's Row IV the video capture had no perceptible impact on the game's performance.

It shouldn't have any provided you write the capture to a different hard drive. All this stuff uses the dedicated on board h.264 encoder/decoder to do the leg work so it's completely isolated, realistically it should have the same performance impact of downloading a BD quality movie in the background.

Constantly grabbing the contents of the framebuffer and whatever they do to capture audio will have some performance impact. However, it's safe to say it's an order of magnitude lower than any other video capture software out there.

#11 Posted by preaser (38 posts) -

Cool stuff.

#12 Posted by Krullban (1036 posts) -

RIP video capture software.

#13 Posted by BaconGames (3417 posts) -

While this seems great, for online video 720p is the sweet spot compromise between quality and performance both bandwidth-wise and size of the file capture-side. If they find a way to essentially do this but make the compression great (assuming non-native render at 720p), then it's double great. Assuming that's not an issue of course, then I love that they threw this in there.

#14 Posted by ikilledthedj (286 posts) -

This is actually pretty cool. those moments when something dumb happens and you wish you had got it on camera but oiously not going to record every single time you play. i might actually use this

#15 Posted by ll_Exile_ll (1702 posts) -

I'm kinda bummed it's limited to 1080p, because my PC is currently connected to a 720p TV ( I'm upgrading soon), so while it does record, the video quality looks worse than fraps. There wasn't any performance hit testing it out Bioshock Infinite at Ultra, but there isn't one with fraps either. The only real advantage is the file size. A 30fps fraps video is like 1gb per minute, this was far less at 60fps.

#16 Edited by PillClinton (3291 posts) -

Gah, I just updated yesterday. Damn cool, though. I'm assuming this also does screenshots? Hopefully in .png? Now if only they built in a frame rate overlay... I could finally ditch Fraps for good.

Edit: Nope, no screenshots. But there's a fat skeuomorphic switch to turn on ShadowPlay!

#17 Posted by billymagnum (826 posts) -

i never record anything. now i might. well played nvidia!

#18 Posted by TyCobb (1972 posts) -

That's pretty nice. I wouldn't say it is that great since they keep saying "up to 20 minutes", but still nice.

There was probably more on that page I should have read, but I couldn't stop staring at this:

#19 Edited by Korwin (2864 posts) -

@tycobb said:

That's pretty nice. I wouldn't say it is that great since they keep saying "up to 20 minutes", but still nice.

There was probably more on that page I should have read, but I couldn't stop staring at this:

That's million bucks.

#20 Posted by roninenix (120 posts) -

Is this only recording? No live streaming capture?

#21 Posted by sixnahalf (50 posts) -

Yeah the best video card ever releases on the market. Most of my video card comes from nvidia they always produce best quality and hardware for pc. :D

#22 Posted by JoeyRavn (4974 posts) -

@tycobb said:

That's pretty nice. I wouldn't say it is that great since they keep saying "up to 20 minutes", but still nice.

ShadowPlay automatically records the last 20 minutes of gameplay if it's turned on. You can capture unlimited footage if you activate it manually.

#23 Posted by Korwin (2864 posts) -

Is this only recording? No live streaming capture?

Still in beta, I believe direct twitch streaming has been mentioned.

#24 Posted by Hunter5024 (5683 posts) -

So was your capitalization in the title a typo or is that some iPod style capitalization shenanigans? Because if its the latter I need to rethink which brand of video card I get.

#25 Posted by Korwin (2864 posts) -

So was your capitalization in the title a typo or is that some iPod style capitalization shenanigans? Because if its the latter I need to rethink which brand of video card I get.

Back in the day they used to spell with with a lower case 'n'. The current logo is just all caps.

#26 Posted by captain_clayman (3321 posts) -

That's awesome. I'm glad I bought a 670 last christmas :D so this will affect performance far less than, say, FRAPS?

#27 Posted by Korwin (2864 posts) -

That's awesome. I'm glad I bought a 670 last christmas :D so this will affect performance far less than, say, FRAPS?

You probably won't even notice

#28 Posted by SamStrife (1282 posts) -

I tried it last night and it's pretty cool as a starter. It's not going to pull me away from Dxtory for dedicated recording quite yet though.

It needs some more features and whilst it sounds awesome to be able to save the last X mins of gameplay, I've found it inconsistent with games it records and there's currently no way of telling without the symbol always turned on. It would be nice if I could press a button to toggle the overlay on/off in game, for example.

#29 Posted by Soap (3592 posts) -

Expect an influx of terrible, but now high quality youtube gameplay videos coming soon!

#30 Posted by Gruebacca (519 posts) -

Tested it earlier this morning. It runs like a charm. Hopefully, this will entice people who've never thought of capturing game footage to do so. No professional is going to flock to this, but for the average consumer who just so happens to have the right equipment this is some good entry-level stuff.

As for me, well, I now have a better tool for capturing stupid broken gameplay whenever it comes to me. :D

#31 Edited by EXTomar (4731 posts) -

For the love of everything good and holy, thank you! I have had to rig a setup that involved using a "mirror" of the primary display to the secondary display, the secondary display through a HDMI output to BlackMagic Intensity and BMI to capture software and then to whatever to get this thing to work. If I can just skip all of that and go from primary display to capture, it would make things so much easier and better!

#32 Posted by slndr (63 posts) -

Pretty cool. Definitely will try this tonight.

#33 Edited by Sweetz (520 posts) -
@soap said:

Expect an influx of terrible, but now high quality youtube gameplay videos coming soon!

There's already been a huge boom, my terrible video included. People are just playing with it now though. Eventually it will settle back to the nominal levels, but maybe it enables some good/entertaining people to produce stuff when previously they wouldn't not have had the knowledge or patience to mess with dxtory or similar.

#34 Posted by Scrawnto (2446 posts) -

Huh, that sounds pretty cool! I'll have to check that out, if only to archive any weird bugs I come across.

#35 Posted by Funkydupe (3318 posts) -

@krullban said:

RIP video capture software.

Finally.

#36 Posted by Intro (1207 posts) -

Been using this feature with my 660 and love it.

#37 Posted by alanm26v5 (449 posts) -

I messed around with it for the first time tonight, and there are two issues I came across. First, I'm running Windows 7 64bit, and I'm limited to 10 minutes of shadow recording, and manual recording just shut itself off once the file size got to 3.99GB (about 11 minutes). Secondly, it was pretty picky about how it handled the games I tried with it. I couldn't use borderless fullscreen, and alt-tab would stop the recording. I think I'll stick to OBS for now until some of that stuff hopefully gets sorted out in beta.

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