So I've been on a kick playing through the Wing Commander series (up to WC3 now), and the one thing that sucks about these games is that they don't have remappable controls. I have a Thrustmaster T.16000m flight stick and while Thrustmaster does have their own mapping software (called TARGET) it's ridiculously over-complex for the kind of simple button-to-keyboard key mapping I need.
To that end, I've been using JoyToKey, which is is nice and easy to use - but it has one problem: it doesn't stop the joystick buttons acting as normal joystick buttons in addition to the mapped keyboard key. This is a problem because the Wing Commander games have certain actions that are hardcoded to button 2 (i.e. if you hold it down and move the stick right or left it acts as a roll, press it at the same time as the trigger and it fires a missile). I don't want these actions to happen on button 2 because I've mapped them to other dedicated buttons, I want button 2 to only work as the keyboard key I assign it to and not still work as "button 2" as far as the game sees it.
I used to have a Logitech joystick and Logitech's profiler software does work that way, but unfortunately it can only be used with Logitech sticks.
There are a bunch of other joystick mapping utilities out there, so I'm kind of at a loss for where to start and don't want to waste time messing with a bunch of them. Doesn't anyone know a particular utility that will do what I want as far as making the joystick button only work as a keyboard key and stop it from being detected as a joystick button by the game.
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