@therealnelsk: In regard to techies:
He's the newest hero released in Dota 2. As with all new hero releases, he saw a lot of play in the first few weeks. Picked in nearly every game you'd play. However, it's been about 3 weeks since his release, and I don't see him picked any more frequently than other heroes.
He can be annoying both on your team and on the opposing team. First, he's actually very difficult to play against competent opposition. So if someone on your team picks him, it's often a bad thing because most people don't play him well, resulting in a wasted opportunity and a hero that will more than likely feed. I mean, he has a suicide skill. He tends to die a lot.
Second, playing against a good techies can be a pain in the ass. His presence in the game can single handedly change the flow of the game, creating an ever present psychological mind-fuck. His main abilities involve placing invisible mines around the map. It is not uncommon for an unprepared player to take a step in one direction and then instantly die because they stepped on a Techies minefield. So, when playing against a good techies, people play differently. Where they might have previously wanted to go down a certain path, or take a trip to the shop to buy things, they may forgo that notion for fear of being instagibbed by invisible mines.
Fortunately, it's easy as fuck to counter Techies. For 900 gold (a relatively small amount of money, purchasable within the first 5-10 minutes of the game), you can purchase a gem of true sight which, when carried, will reveal all nearby invisible objects. Heroes, mines, etc. So all you really need to do is buy a gem before the 10 minute mark, put the gem on someone who can carry it well (a tanky hero who isn't likely to die and drop the gem), and proceed to detect and destroy all of techies mines, thereby completely neutering the hero. The longer you wait to get a gem, the more time Techies will have to stockpile minefields around the map. Yes, sentry wards are cheaper and achieve the same effect as a gem, but they are consumable and can end up costing far more than the gem in the long run. If you can manage to buy the gem and hold on to it for a significant period of time, the Techies on the other team is worthless.
Unfortunately, gems and sentry wards are probably not often purchased in lower brackets. They provide no stats bonuses, no buffs, no abilities; and I imagine most newcomers tend to avoid those items. So at those levels, I could see how a Techies who had read a basic guide on where to put minefields might completely destroy an opposing team.
TL;DR: The Techies hype has calmed down and he isn't played as much (Tinker, Void, Razor, Skywrath, Viper, Brew are picked the most in my games). When he is picked, he's very easily counterable, but it requires a concerted team effort to do so. He is hard to play well against a competent team.
Log in to comment