Added by Jeff Gerstmann on Oct. 28, 2008
28 comments
I still find the German box art to be totally silly. "ACHTUNG! NUMBER FOUR! BLOOD IST VERBOTEN! BRATWURST! (U TO USE)"
EA has announced that folks who pre-order Valve's upcoming zombie gun fest, Left 4 Dead, will also get early access to the game's demo. That early access will begin on November 6 and will cover 360 and PC retail pre-orders at participating stores, as well as Steam pre-orders of the PC version. The rest of you jokers will get access on November 11, which is still a full week before the game's actual release.
Now, I had to be the guy that has to bring this up, but demos are supposed to be the things that you play in order to decide if you're going to buy the game at all. If you're already sold on the game, wouldn't you want to wait for the full product instead of playing a small chunk of it ahead of time, and then replaying that same bit when you get the real deal?
Or are you so busy fiending for Left 4 Dead that you'll take what you can get, when you can get it? I suppose getting the demo in the hands of someone who's already on board gives them extra days to convince their friends to buy. Either way, it sure sounds like Valve is anxious to get the games into the hands of players. Take a look at this related quote!
“Every time someone plays Left 4 Dead, we witness the most overwhelmingly positive reaction that we’ve seen from any of our games,” said Gabe Newell, president and co-founder of Valve. “This gives us tremendous confidence in the product and why we’ve taken the game on the road, produced this pre-launch demo, and invested more advertising dollars on the title than any prior release from Valve.”
Weirdly enough, I've managed to not actually play any L4D yet, but I don't think I've heard one person say anything negative about it so far, though most of the people I've talked to about the game seemed to agree that you'll need to play it with a competent group of friends in order to truly enjoy it.
Added by Jeff Gerstmann on Oct. 28, 2008
21 comments
Burning dudes: A World War II tradition.
Treyarch and Activision are running a beta for Call of Duty: World at War on the Xbox 360. It's been going on for a bit now, and seems primarily designed to confirm that the game's multiplayer is rad in many of the same ways as its predecessor.
Now the radness test is moving over to the PC, but there's actually some new stuff that is probably in need of beta testing in the form of friends lists and other stuff that PC games don't always have?
If you want to help "test" it out, the
official Call of Duty site will trade you a download and a beta-ready CD key for the price of your contact information and, I'm guessing, the right to e-mail about all sorts of fun COD- and Activision-related products.
Added by Jeff Gerstmann on Oct. 28, 2008
26 comments
The Lich King, seen here thinking about wrath.
As the run up to Wrath of the Lich King's release nears a close and people everywhere start fiending for all of the content they've been playing in the World of Warcraft expansion's beta to get out onto the real servers, Blizzard dropped a press release to just let you know that they continue to "run thangs."
Over 11 million people are currently subscribed to the game. That's a worldwide number, including Russia and Latin America, which were recently added to the "let's never go outside again" family of World of Warcraft lovin' locations. The last announcement of the game's player base came back in January, when the company posted 10 million players worldwide, with over 2.5 million of those coming from North America.
Wrath of the Lich King will hit "several regions" on November 13. Not to be an armchair analyst or anything, but I bet that thing will sell pretty well. You heard it here first.
Added by Ryan Davis on Oct. 27, 2008
59 comments
It's no secret that Germany has some very specific, very peculiar rules about the content of video games. What's good enough for the rest of the European Union is often not found suitable for der Deutchland. The usual triggers for a ban or a refusal of rating are intense violence and Nazi references, and the old joke is that the easiest remedies are to just swap in robots and green blood where necessary. Apparently these standards apply to box art too. As reported by Kotaku, here's the Left 4 Dead box as the rest of the world will see it.
And here's the German-approved version.
Yup, apparently Germany would rather keep its thumbs attached,
thankyouverymuch. If this is all they can show of the box art, I cannot even fathom what the game itself will look like to our Bavarian brethren. "We've gotta take these filthy, mindless, bloodthirsty zombies out...on a field trip to the local science museum!" Coincidentally, it kind of ruins the magic of the original Left 4 Dead box art for me, having evidence that the model was just counting to four. It's a shame, because I'm profoundly amused by the 1:1 ratio of words to visual puns they've got going on. It's like I'm playing
Classic Concentration, except that every solution revolves around
Alex Trebek's insane desire to devour my brains.
Added by Ryan Davis on Oct. 24, 2008
16 comments
Zombies have been pretty hot for the past few years, but between the recent release of Dead Space, the current zombie infestations in Azeroth and Liberty City, and the pending releases of Left 4 Dead and Resident Evil 5, it's never been hipper to have an insatiable, mindless craving for human brains. Developer doublesix is looking to capitalize on this zeitgeist with Burn Zombie Burn!, a dual-joystick shooter for the PlayStation Network.
The game claims much inspiration from American horror movies, with creative director Jim Mummery citing Braindead, Shaun of the Dead, the Evil Dead trilogy, Romero's Dead films, and Michael Jackson's Thriller video as examples in an interview with IGN. The title is fairly indicative of the gameplay as well. You'll be armed with baseball bats, chainsaws, lawnmowers, and the mysteriously named Brain Gun, but fire will act as your secondary weapon, which can be used to ward off encroaching zombies, or set them ablaze. While roasting the undead increases your score multiplier, it also makes them faster before their un-life comes to an end.
Having previously worked on Geometry Wars: Galaxies, doublesix certainly has some solid experience with the dual-joystick format. I have to say, for the volume of dual-joystick games that have cropped up on the various console download services over the past few years, it seems that a pretty slim percentage of them have actually been worth playing, so despite the flavor-enhancing powers of zombies, I'm keeping my optimism cautious for now. Burn Zombie Burn! is set to arrive on PSN near the end of January 2009. The official doublesix website also suggests that the game will be coming to the PC and other platforms at some point, but no further details were given.
Added by Jeff Gerstmann on Oct. 24, 2008
27 comments
I guess I'll toss this right next to Auto Assault in my "online games I can't play anymore" pile.
Namco Bandai has issued a statement on the future--or non-future, I guess--of Hellgate: London. The online servers will remain running until January 31 of next year. After that? A cold, dark silence and probably a smattering of people trying to reverse-engineer the server software so they can run their own private servers.
So when February hits, we'll all be limited to the single-player side of Hellgate. Weirdly enough, I still have Hellgate installed and check in on it from time to time. Last time I logged in, I saw a few other human players and got a bunch of spam from robots that wanted to sell me in-game gold.
If there's a silver lining to all this, it's that all those gold sellers are going to be completely assed out.
Checking over the game's official forums, it sounds like the skeleton crew that's maintaining the game is going to at least attempt to flag all of the remaining accounts as subscribers, just so the people left playing can go out with some sort of bang. However, the team doesn't have the support it would need to roll out any of the content upgrades and patches from the online mode into the single-player.
Hellgate: London was a (somewhat) better game than it got credit for, so I guess I'm sort of sad to see it go. That said, this news doesn't exactly fill me with the desire to go back and play more of it while I still can or anything like that.
Added by Jeff Gerstmann on Oct. 23, 2008
15 comments
With terms like "Epic" and "Legendary" being tossed around, this whole article is starting to read like a UT kill spree. MONSTER ACQUISITION!
According to Ben Fritz at
Variety, Epic Games--the Gears of War and Unreal people, in case you forgot--are in talks with Legendary Picutres, a company that provides financial backing for films.
There aren't really any hard details out there about this, through Fritz cites "multiple sources" as confirming the news.
Burbank-based Legendary has been responsible for films like The Dark Knight, 300, Beerfest, and Superman Returns. The company also has more films in production, including the World of Warcraft movie. The company will also be co-financing the Gears of War movie.
Considering that Epic is practically printing money via its licensing deals for the Unreal Engine and is on the verge of shipping an hotly-anticipated sequel in Gears of War 2, I can't imagine they're cheap. Either way, it'll be interesting to watch this unfold, if it's happening. The last time a major engine licensor was purchased was EA's 2004 buy of Criterion, which internalized the popular RenderWare engine and, in the process, probably helped pave the way for Epic's current success with UE3.
[UPDATE]
Shacknews ran the concept past Epic's VP,
Mark Rein, who called the report "just another rumor." Sure seems like Epic's getting caught up in a lot of buyout rumors lately.
Added by Jeff Gerstmann on Oct. 22, 2008
21 comments
Hey, how about a Darkstalkers game once SFIV is out of the way? C'mon!
I believe Turkisk Peber translates into English as "Caution Poison."
In an interview with
G4's X-Play, Yoshinori Ono, producer of Street Fighter IV, reconfirmed that the game will see release this winter in the US. This fits with the timetable laid out previously and currently reflected at retail, where the game currently has a February 3 release date.
This means that Capcom will have one big release a month during the first quarter of next year, provided that the January 12 release date for Bionic Commando holds. And, of course, you all probably have the March 13 release date for Resident Evil 5 memorized.
Retail sites like GameStop are also listing collector's editions of both Street Fighter IV and Resident Evil 5. The SFIV set is listing for $80 and the RE5 version is listing for $90. Obviously, this is all retailer stuff, so it's all subject to change.
Hey, where's the Collector's Edition of Bionic Commando? Why not throw in a download code for Rearmed, a small package of Turkisk Peber, and a scratch-n-sniff photo of
Ben Judd? In my mind, that photo would smell like mangos when scratched.
Dirty mangos.