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Game » consists of 6 releases. Released May 21, 2008
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Battle system associated with Final Fantasy series. First introduced in Final Fantasy IV.
An enemy type found in Hobo Alley in the game Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode One. It's living garbage, which can't be too awesome.
Anytime an ally comes in to help you in any way. This mechanic is most common in fighting games.
The Barbershop Baritone is an enemy type in Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode One that appears on Pelican Bay. Normally appears with Barbershop Bass, Barbershop Lead, and Barbershop Tenor to make.... a barbershop quartet... hmmmm.....
Barbershop Bass is an enemy type in Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode One that appears on Pelican Bay. Normally is accompanied by a Barbershop Baritone, a Barbershop Lead, and a Barbershop Tenor to complete a barbershop quartet.
Barbershop Lead is an enemy type that spawns in Pelican Bay on the game, Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode One. It'll come along with a Barbershop Baritone, a Barbershop Bass, and a Barbershop Tenor.... Can you guess what that makes?
A quartet of singers who all wear matching outfits. Each member of the quartet has a specific role, which consists of a Lead, a Bass, a Tenor, and a Baritone. Barbershop Quartets are sometimes featured in video games as NPCs.
Barbershop Tenors will attack you on Pelican Bay (a location in Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode One). You'll also battle a Barbershop Baritone, a Barbershop Bass, and a Barbershop Lead,
Games that are specifically based on Internet phenomena, such as memes, stories, and webcomics.
Because you'd never expect a banana to be an undercover cluster grenade.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
Boardwalk Mimes appear on Pelican Bay (which is a boardwalk of sorts.... hmmm....) in the game Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode One. Their attacks are "Pretend I have a Lasso" and "Pretend I have a Gun".
Not all bosses can handle the player by themselves. Many use waves of lesser enemies to fight for them while they rest, and some even let these minions do all the work.
Cannibalism occurs when a creature eats the flesh of a member of its own species. Cannibalism is frowned upon in organized societies, and has made several appearances in video games as listed below.
Hand-drawn or computer-generated animation.
Feline animals commonly kept as pets. There are many different breeds and varieties.
A style of animation that gives games a more hand drawn look.
Character Creation refers to characters created by players themselves, rather than developers.
An art style used by many game designers to help separate the characters from the background. Often times used to communicate to the player which characters you can interact with.
Attitudes towards the Clown vary from person to person. Some find entertainment and humor, others feel really creeped out by their overly flamboyant nature. Ultimately, games tend to take the path of a more horrific presentation to stimulate the atmosphere of a particular setting.
The cutscenes are nothing but the pages of a comic book. Audio is usually dubbed over to give them a little more life.
Written words that are used to describe sounds, sometimes used in comic book—inspired games, like XIII.
A page devoted to cataloguing and explaining appearances and the use of concept art in games.
The ability to counter a move.
Shared mythology for several H.P. Lovecraft stories.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
A non-interactive sequence within a game most often used for plot advancement.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
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