360 Netcode Patch is out

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#1 Posted by 617_jbug (465 posts) -
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#2 Edited by FluxWaveZ (19836 posts) -

Excellent, I won't have to cancel the 360 tournament after all. Nice fast response.

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#3 Posted by Hailinel (25787 posts) -

Arc System Works has some quality net coders on their staff. Better than probably any other fighting game developer. It's good to know that they addressed this quickly and effectively.

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#4 Posted by Nux (2753 posts) -

Good news indeed. Now I can try my hand at the online mulitplayer.

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#5 Posted by beard_of_zeus (1774 posts) -

Man, that feels like record time! I'm glad to hear it for all the people who have the 360 version. Good on ya, ArcSys!

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#6 Posted by Farley_Lives (315 posts) -

Well remember what was said on the Quick Look Ex, they said they had been working on the patch since the japan release. So when the problem was present in the american version they had most of the work done.

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#7 Posted by rubberluffy (724 posts) -

The difference between yesterday and today seems pretty damn noticeable. Second rounds don't have that huge slowdown that Jeff had mentioned.

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#8 Posted by Peanut (964 posts) -

The e-mail Atlus sent out about this gave me a good chuckle.

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#9 Posted by Humanity (16033 posts) -

Thank goodness they had all those millions of dollars to pay for that patch!

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#10 Posted by mesoian (1621 posts) -

@Humanity said:

Thank goodness they had all those millions of dollars to pay for that patch!

Well, they did state somewhere along the line that it cost about 11,000 dollars to go back into cert.

Money well spent though. Lessons learned from KOF13 I'd guess.

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#11 Posted by Rmack (1113 posts) -

Works great! Feels like the original BlazBlue netcode.

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#12 Posted by golguin (5261 posts) -

@Peanut said:

The e-mail Atlus sent out about this gave me a good chuckle.

I just saw the email and it's pretty great. The patch came online while I was in story mode with Chie. I didn't know games could prompt you to patch while you weren't in a games online mode.

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