@SuperWristBands said:
I didn't say that. Combos are important though. Why not learn a few easier ones? Cause the auto combo is easier and people don't try.
Precisely, but there's also a reason you don't see them very often in high level play.
How is one supposed to learn that in the middle of a block string they can use an attack to get out of it? A few of the characters don't even look like it can be punished. It's not like a whiffed shouryuken. Can it be done to non-auto-combo block strings?
Experimentation? Spending time in Training Mode to learn how to cope with auto-combos? I thought that's what fighting games were all about: adaptation. It can also be done to non auto-combo block strings. That's why they refer to it as a "DP".
How is someone only spamming auto combos going to learn much about mixups? Maybe they will learn when to pop out a throw but they aren't gonna learn to swap between high and low because they don't do anything except press A. Also, there is a middle ground with combos. They don't all have to be fancy. There are easier to preform combos.
What I'm saying is that if you get hit by the same combo over and over again, they're better at the neutral game than you are because they hit you more than you hit them. It's as simple as that. Advanced mixups are obviously unnecessary for the opponent to perform if you can't deal with the constant auto-combo in the first place and they beat you by spamming it anyways.
I still think you devalue combos far too much. Also, I don't have too much trouble with auto combos, but if I lose to one or get hit into one it feels like my opponent has unearned damage.
How far has placing such an importance on combos gotten you in terms of P4A skill? I barely know any advanced Shadow Labrys combos and I have about 630 PSR with her. I also know how to avoid auto-combos because they're predictable.
And I'm "defending" spammers because, again, if you can't defend against them, it's your own fault. I think it's incredibly dumb when people complain about fighting game tactics just because they don't want to learn how to defend against them (projectile spamming, constant throwing, turtling, Morrigan Astral Vision, Dark Phoenix...). You should use any tool you have at your disposal to win and if that's auto-combo spamming, then so be it. What's the use of prioritizing fancy and higher damaging combos if simple, low damaging auto-combos work just as well? Complaining about those tactics because they're annoying is fine, but it isn't when you consider it "cheap".
Complaining about auto-combo spam is on the same category for me as complaining about a Yukiko playing keep away.
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