-Select skills which pass after fusion. We ALL know that for every persona that mattered we would reroll again and again, just to have the few desired skills. It just adds 3 minutes to every new persona you want to fuse and is completely unnecessary.
-At least some kind of incentive to change party members. There are many ways it could be implemented. They could give the off party members like 70% of exp, but never allow them to have 10 levels less than your weakest party member, for example. Or give them even more exp, but increase the chance of crazy strong items drops for your party members. Leveling your party members could also lead to getting closer to them in their s links. I just wish I had an incentive to use the idle members and get their s links but I don't want to spend 2 hours grinding levels with them.
-A weekly timetable which displays who is available at what day, accessible from the s link menu. Also some note system with remainders.
-More voice acting!
-New personas and enemies! Leave the iconic ones in, but I don't really want to have the same guys fight against the same guys for 3 games straight! At least one new enemy per floor!
-New skills! Two new elements would be nice, that way you would have the incentive to change party members. Also some enemies should be vulnerable to status ailments because nobody really uses them, they just drain SP and bosses don't give a damn about them anyway.
-Moar graphics!
-Make the boss battles more interesting. Don't let every battle be attack>guard huge beam>heal>repeat. Maybe some kind of positioning mechanic? A party member can move and attack one turn to exploit an enemy's weakness? Surprise me!
-Better fetch quests. That means no 'bring me shit from the dungeon' 'cause I won't even bother to look through every dungeon just to bring you a motherfucking polished horn. Make them 'bring me this item from this guy in town who is only available then'. You'll have more incentive to explore the town.
-Maybe some use for your understanding/courage/diligence etc. in dungeons? Like, you can explore a hidden area/open special risky chests (which can have powerful enemies inside) if you have more courage? In-dungeon NPCs which react to your attributess, say, a demon which will speak to you and give you a cool item if you have enough etiquette? I feel like the attributes are underused.
-Bring back the 'split party' mechanic! Useful for grinding. They could make it so you have to defeat the mid boss to split your party at lower levels, and then the main boss to split them on higher levels because your members fear that they will get beaten if you just split them in an unexplored area.
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