@zeik said:
@darji: P3 and P4 succeeded because they seemed so different and original compared to other RPGs on the market. If this game is just more P4 after all this time it's not going to be received nearly as well.
Oh the story and tone like they said will be different. But I for example would never enjoy a game without these extensive Social links, Cutscenes, characters and a ton of story. A pure Dungeoncrawler like the original SMT series would bore me to death.
My perfect PS3 Persona game would be like this: Extensive Social links with a lot of different outcomes and choices. Tons of cutscenes and story with a lot of emotional moments you will never forget. Maybe some death in between. Also a really nice overworld. like in Persona 4 just more "epic" expansive. MAybe different locations like a holyday location. Onsen location, Maybe customization options for your character
And for dungeoncrawling? I do not care as long the battlesystem is turn based and more like Persona 4 with control of all character instead of one like in 3. For the rest I do not care much since the time I spent in dungeons will be as short as possible. Which means like 2-3 runs max for a months or the next dungeon part.
This is why I play Persona. For the story and Social stuff and I am sure many people are thinking the same as me. For dungeon crawling you have the SMT series or other games like the Chibi one.
Let's be clear here: The dungeon crawling in Nocturne, Strange Journey, and Shin Megami Tensei IV is nothing at all like the dungeon crawling in Personas 3 and 4. The dungeon crawling in the Persona games takes place in floors made up of random tiles, all of which look very similar. The dungeon crawling in the other games, however, usually takes place in pre-determined, well-planned dungeons with traps and treasures and hidden stuff.
Anyway, I don't know where you guys are getting that Persona's dungeons are boring. Play on a higher difficulty if you think that. I'm playing on Hard and it feels just right. I just have a lot of fun with those battles, and they tend to switch things up at least a little every few floors by introducing new enemies with their own skills, strengths, and weaknesses, and you should probably be fusing new guys every few floors to match. When I got to the last half of Persona 3 and getting tired wasn't that much of an issue, I would spend hours and hours in Tartarus just making my way as far as I could. I usually made it to the point where they won't let you go any farther long before I fought that month's boss.
On the subject of Persona 5, though, I want to see what else they can do with this kind of game. Persona 3 came up with it, Persona 4 expanded on it, now do something new with it.
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