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Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
The form a character takes when they have undergone a fundamental physical or psychological change. This is usually the result of training, magic, or a specific event.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
A character in a game who uses unorthodox moves, and who likes to play 'practical jokes' on opponents. This makes losing to him/her all the more humiliating.
Typically found in fighting games, combos are a series of strung-together moves.
The ability for players to manipulate objects in the environment and use them as weapons. An example of this gameplay mechanic is Half-Life 2, in which players make use of a Gravity Gun to launch objects with deadly force.
"Hand to hand. It is the basis of all combat." -Gray Fox
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Toys that come to life, whether in the form of lovable action figures with personalities of their own, or psychotic dolls possessed by the souls of deceased serial murderers.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
A transformation is a different stage or form for something. Usually an upgrade.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
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