Official U.S. PlayStation Magazine Issue 36
Demo Derby
Game Mess Mornings 04/22/24
GrubbSnax
8-4 Play 4/19/2024: LEAVE IT TO BEAVERS
8-4 Play
The Community Spotlight 2024.04.20
The Community Spotlight 2024.04.13
Community Endurance Run XIV - April 12-14
Game » consists of 12 releases. Released Nov 21, 2005
Whenever there's a new Pixar, superhero or Harry Potter movie they have to make one of these.
An Xbox 360 and Games for Windows Live feature that lets you purchase and download full Xbox, Xbox 360, and PC games through the Live Marketplace.
A gigantic variant of the famous crustacean and the subject of a popular 00s internet meme.
Giant Insects are insects and other 'bugs' that are far larger than in the real world. Some are about half the size of a human, others are bigger than buildings. Larger than life or gigantic insects are a common element in many video games, especially those of the RPG Genre.
When the player, compared to the adversary he/she is supposed to defeat, looks like a tiny inchworm.
A large species of primates.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
A console game is high definition if it operates at a resolution of at least 720p, or 1280x720. A console able to achieve this resolution is HD-capable. For a variety of reasons, the term does not apply to PC games.
An in-engine cinematic is a type of cutscene that is rendered in real time using the game's graphics engine.
A cutscene (usually using the in-game engine) which allows the user to contribute to or modify the action- such as changing camera angle, zooming in and out, or being able to move the player character around actors playing a scripted sequence.
Games that are declared official games of something, usually stated on the box cover or directly in the title
Take an item and throw it at the enemy.
Game engine developed by Ubisoft Montpillier with the involvement of Michel Ancel for Ubisoft games used on the Xbox, Gamecube, PS2 and PC. It was first introduced in 2003 with the release of Beyond Good & Evil (deriving it's name from, Jade, the main character of the game). It had since been used in several games of that generation.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Kaiju is the Japanese term for monster or strange beasts, commonly associated with giant monsters such as Godzilla. Kaiju appear as enemies in games, but just as often they are controlled by the player.
Games released coinciding with new hardware.
A feature in which the game presents the option to reverse the X and/or Y-axis within the tutorial.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
A MacGuffin is a plot device, having little importance itself, which exists purely in order to motivate characters and/or advance the story.
This concept is for games in which at least one of the main characters is male.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
A popular mode in racing games in which players drive the various courses mirrored (example, a turn that used to be to the left is now to the right, etc...)
When monsters in a game can turn on each other after an accidental injury and fight to the death instead of focusing on the player, or when some of the player's enemies also hate each other, and will attack each other on sight.
Sometimes one playable character just isn't enough.
No HUD games are ones that either lack a Heads Up Display, or find a way to integrate it into the game environment. Many games do this to add a sense of immersion or artistic quality to their games, or to reduce screen clutter.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Games that have had an Original Soundtrack album released.
A place to fall, often bottomless, usually resulting in death.
A mysterious force that prevents characters that are integral to a game's plot from dying. For example: In Fallout 3, the player cannot kill their father, no matter how hard they try.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
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