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    Peter Molyneux

    Person » credited in 51 games

    Peter Molyneux is a veteran British game designer renowned for his pathological lying, innovation with AI, and business simulation and RPG/God genres.

    It Came From the Molyjam: Peter Molyneux

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    Willtron

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    #101  Edited By Willtron

    The man might be insane, but he's a great interview. And he really can be inspirational. That was a fantastic interview, Patrick. Keep up the awesome work. :)

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    Olqavtoras

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    #102  Edited By Olqavtoras

    Fantastic interview Patrick!

    Peter Molyneux may over-promise a lot, but most of the games he's worked on is some of my favorite games.

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    StrikeALight

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    #103  Edited By StrikeALight

    Such a great read. Thanks Patrick!

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    johaa

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    #104  Edited By johaa

    You have to love Peter for being so open and loving the whole thing, wish i could have been there in London :(

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    deactivated-629eab11cc270

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    Peter seems like such a cool guy

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    madlaughter

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    #106  Edited By madlaughter

    Holy shit, I got chills at the last paragraph.  Great work, Tricky. 

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    albedo12

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    #107  Edited By albedo12

    One Monday morning at school, back when I was a teenager, my friend Chris came up to me and told me the following: At the weekend he'd been into Ultima (our local indie videogame shop in Guildford) and there was some guy there showing off this game he'd made himself where you played god and managed the lives of tiny people. Crazy to think that Peter Molyneux once demoed his game to a shopful of teenagers. So glad he's going back to the small-scale operation.

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    wherearemybones

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    #108  Edited By wherearemybones

    I'm way excited Molyneux is done with Microsoft. Maybe he can focus on a good game now instead of rehashing Fable.

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    Kenshinfan818

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    #109  Edited By Kenshinfan818

    What an awesome interview. Molyneux sounds so genuine and awesome.

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    LassieME

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    #110  Edited By LassieME

    Great read, thank you Patrick and Peter.

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    admordem

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    #111  Edited By admordem

    Wow I think back to that video with Nolan North a while ago, and then think about this article. Tricky has come a long way in such a short time.

    has really turned a tough welcome into becoming one of the premier content creators for Giant bomb.

    Great series of articles Patrick. I've decided to work on brushing up my FL Studio skills over the next year and attend Sydney's Molyjam. Always been a dream to work on Music for games, it's fantastic that there is now a way for me to experience it in such a great way.

    Anyway, Inspiration is undervalued - so Thankyou. :)

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    tim_the_corsair

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    #112  Edited By tim_the_corsair

    Lovely interview Tricky.

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    fisk0

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    #113  Edited By fisk0  Moderator

    @patrickklepek: Fantastic interview. Couldn't help but smile when reading it. You kinda touched on this being "beyond the indie scene" in a sense, so I wonder if you've read any of Anna Anthropy's works (like "Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form"), which deals with games as 'folk art' (I think that was the wording used), as a D.I.Y. thing everybody could and should try to do (like the anecdote on the married couple with no prior experience making a game in 36 hours) - the barrier to entry in making games is lower than ever, and I love that. There's just an incredible diversity in the D.I.Y. scene, and a case where I think quantity is much more fascinating than quality.

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    fisk0

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    #114  Edited By fisk0  Moderator

    @AdMordem said:

    Wow I think back to that video with Nolan North a while ago, and then think about this article. Tricky has come a long way in such a short time.

    has really turned a tough welcome into becoming one of the premier content creators for Giant bomb.

    Great series of articles Patrick. I've decided to work on brushing up my FL Studio skills over the next year and attend Sydney's Molyjam. Always been a dream to work on Music for games, it's fantastic that there is now a way for me to experience it in such a great way.

    Anyway, Inspiration is undervalued - so Thankyou. :)

    FL Studio is a great piece of software, but may I recommend you to try out some tracker programs? Tracker music is very versatile as video game music (and can be really efficient when it comes to file sizes as well - as size is determined by the quality and length of the instruments/samples used, rather than the length of the song), as it is played back (and can be manipulated) in real-time by the game. They're not the most user-friendly programs you'll come across, but I think Renoise, MadTracker 2 (discontinued, but still available, was used for the music in VVVVVV), OpenMPT and MilkyTracker might be easy to start with. The file size thing isn't quite as important these days, and most games use entirely pre-recorded music (in which case something like FL Studio will do fine), but in the indie scene and for downloadable or mobile games tracker music is still very prevalent.

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    markdarkness

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    #115  Edited By markdarkness

    Peter M. is a pretty cool guy.

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    Carlos1408

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    #116  Edited By Carlos1408

    Fascinating. Can't wait to see what comes next. :D

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    NicksCorner

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    #117  Edited By NicksCorner

    Really nice feature Patrick. Keep up the good work.

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    thepantheon

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    #118  Edited By thepantheon

    Peter is a fucking great guy. What a nice individual!

    Good interview Tricky.

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    NathHaw

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    #119  Edited By NathHaw

    Imagine an interview where Patrick gets to expose another interesting side of Peter Molyneux. #fascinating

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    mnzy

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    #120  Edited By mnzy
    @fisk0: What would you say is the easiest to get some decent sounding stuff out of? I could need some simple tracks.
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    SonKite

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    #121  Edited By SonKite
    @Coiledstring I havn't heared about it. Thank you for sharing it.
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    fisk0

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    #122  Edited By fisk0  Moderator

    @mnzy said:

    @fisk0: What would you say is the easiest to get some decent sounding stuff out of? I could need some simple tracks.

    Tracker/mod music are open formats, so you can go to http://modarchive.org/ (which has almost every song released since 1987) and download some of the more highly rated songs to see how they were made, they also have lists sorted on license, with some songs in the public domain and creative commons which you can extract instruments and samples from to have some sounds to get started with. On the front page they also have a link to the Kiarchive, which is an old but huge collection of samples for tracker music, some of the stuff there is probably pretty dated now, but there's still some great sounds to be found there too,

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    mnzy

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    #123  Edited By mnzy
    @fisk0: Thanks alot.
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    fisk0

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    #124  Edited By fisk0  Moderator

    @mnzy: I could also recommend going for the IT and XM files, as those are the ones most in use today. Also, most of the trackers have big forum communities where you can ask for help or find tutorials, at least OpenMPT's and Renoise's are quite big.

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    BBQBram

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    #125  Edited By BBQBram

    He seems like a really nice guy that still legitimately loves games and their potential.

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    Rxanadu

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    #126  Edited By Rxanadu

    It would be amazing to see international game festivals as Molyneux was talking about at the end. It would depend on where the events would be held. They're s not as expensive as film festivals I assume, so they could be held in a major city in every state.

    Also, I didn't know that Patrick the embodiment of Giant Bomb itself. Hell of a step up from a staff member.

    I leave you with this thought: Why can't guns shoot anything but deadly projectiles?

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    LandGrinch

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    #127  Edited By LandGrinch

    Really great interview.

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    Gildermershina

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    #128  Edited By Gildermershina

    I love Peter Molyneux because of Populus, Syndicate, Theme Park, Black & White, and most of all Dungeon Keeper, probably my favourite game of all time.

    I had a Prima guide for Dungeon Keeper that had a really great section behind the scenes of the game's development at Bullfrog, which really really fascinated me. This was a game that the Carter brothers (creators of Fable), Jonty Barnes (now at Bungie) and Mark Healey (Media Molecule) all worked on. I have since lost that book unfortunately, but from the age of about 11, I was a huge fan of Molyneux and his team at Bullfrog.

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    Seastalk

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    #129  Edited By Seastalk

    "maybe indie it the wrong word"

    is.

    I could only find one typo in this. It's good to see the editing process getting better.

    By the way, great interview.

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    zFUBARz

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    #130  Edited By zFUBARz

    Tricky Strikes again!

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    Turhaya

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    #131  Edited By Turhaya

    Awesome interview, Patrick.

    I love Peter M! So inspirational!

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    xbob42

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    #132  Edited By xbob42

    You play as Peter Molyneux, skipping through the streets of London. The more you skip, the younger you get, but don't trip, or you break your hip.

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    EndlessLotus

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    #133  Edited By EndlessLotus

    I don't know.... Every time I read about him I can't help but think about the utter failures the Fable series has become....

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    ch3burashka

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    #134  Edited By ch3burashka

    @Seastalk said:

    "maybe indie it the wrong word"

    is.

    I could only find one typo in this. It's good to see the editing process getting better.

    By the way, great interview.

    "And people are going in and I though “Oh god, they look so smart and clever and brilliant” and I was winding myself up as usual."

    RAAAGE!!!

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    Little_Socrates

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    #135  Edited By Little_Socrates

    Glad I finally got around to reading this. I really do love Peter Molyneux's enthusiasm, passion, and knowledge. I've never played any of his non-Fable games. Maybe someday soon.

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    joelalfaro

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    #136  Edited By joelalfaro

    Molyneux is topness!

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    cassus

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    #137  Edited By cassus

    I am a huge fan of Molyneux, even his Fable games have had a glimmer of his brilliance, but the games that really made me a fan were games like Syndicate and Black & White (Populous would also be one, if I had a PC at the time. Was at a gameless era in my life then.)

    Molyneux is a developer that actually has valuable ideas. He's not a "studio". You can easily see the difference between games spawned out of one guys(or a tiny group of guys/gals) brain over games made by committee. (Bastion would be a much played example of the tiny team one, and CoD would be the perfect example of the latter. Not saying CoD is bad(although I feel it's completely overrated and boring) but you can really feel the lack of focus in games like that. They just feel flavorless and unfocused. Like a car commercial VS a loose sketch done by someone who has passion for what they're doing.

    More devs like Molyneux, please. And I think we're getting there. Already we see some developers who are not afraid of being out there. I don't particularly like the crassness of John Snow on a personal level, but I have no trouble seeing why he'd be like that, or how it would benefit him. Single minded focus is an asset as far as creative endevours go.

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    BisonHero

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    #138  Edited By BisonHero

    Man, this article endeared me to Peter Molyneux way more than I ever thought possible. I get that he oversold Fable somewhat, but Jesus Christ, how can you not like this man after reading this interview?

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    uncommonfosset

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    #139  Edited By uncommonfosset

    I watched a lot of the live stream and really enjoyed it. Great job Patrick.

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    TheElliotBee

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    #140  Edited By TheElliotBee

    Must be tricky arranging a game jam. Yeah trick! Puns and shit!

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

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