Peter Molyneux is a three-decade veteran game designer renowned for his innovation with AI and in the god, business simulation, and RPG genres. He is one of the industry's most prominent designers and most vocal ambassadors.
Overview / History
"I don’t think there’s one perfect game in me, and that everything I do is striving to create it"
- Peter MolyneuxPeter Douglas Molyneux is a legendary brittish game designer and programmer who was born as a son of two Toy-Shop owners on May 5th, 1959 in Guildford, Surrey. As a child he was very curious about what made things tick and often screwed toys apart to see what could be done with the parts.
The will to change, create and explore whats beneath and beyond was something that would carry on to adulthood. He has been in the industry for decades now and has become one of the most prolific and well known game designer faces on the planet. But it all begun in 1982 when he started out with Atari and C64 at a company he founded himself the very same year to sell floppy discs. His first game (The Entrepreneur) was purely text based and didnt have much of a success ("In those days you could literally call a game 'Space Blob Attacks Mars' and sell about 50 million copies. So what did I do? I did a business simulation" Peter said in an interview, effectively showing the path he has chosen to take in the industry). The Entrepreneur sold two copies total and the rumor is that his own mother ordered one of them to show her support. He also tried making some interesting titles such as "Druid", "Druid 2", "Fusion" and "Dragons Breath". This was the humble beginnings of a man that would soon become the giant he is today. In 1987 he decided to found his second company, Bullfrog Productions. A game company now known for countless legendary PC titles which almost all of them originated from Peter Molyneux himself. There he went on to make the game that, together with "Powermonger", would be his big breakthrough and the beginning of his carrer as an innovator and a revolutionary thinker in gaming, "Populous". Populous was an insane success and with that game he established his visions of playing God in videogames. From there the successes started rolling in. Titles like "Dungeon Keeper" (Peters last project before leaving Bullfrog, a game that was rebuilt and remade in Peters own house with some loyal coworkers when Bullfrog had decided to scrap the idea), "Theme Park", "Syndicate", "Magic Carpet" and "Hi-Octane" were all titles that were carefully crafted by him and the handpicked, talented people at Bullfrog. He was also a consultant for "Theme Hospital", a game that will forever be up there amongst the top of Business simulation games and a game that is still popular with a re-release on Playstation Network.
Lionhead Studios
In 1997 he left Bullfrog. The company had been bought by EA and it had rapidly increased in size and rapidly decreased in quality. Production management had been changed to a much higher working flow that didnt suit Peter at all. He left all of his big games behind him (some of them which later got less creative and not as good sequels, like "Dungeon Keeper 2" and "Theme Park World".) and founded his third game company, Lionhead Studios that would focus on innovation and deep game design that other game companies would not dare trying. He took his programming skills, leadership personality and Godgame / Management ideas with him and started working on what would be the first of many projects for this new studio, "Black & White", a revolutionary god simulator. This is the game that introduced Peter to a new generation of gamers. Many people dont know Peter before Black & White and Lionhead. The studio saw great success with "Black & White" and went on to make "Fable", "The Movies", "Black & White 2" and "Fable 2". The Movies was kind of an odd project and a big throwback to Peters early business simulation days. It resembles Theme Park in many ways and overall it was a triumphant nostalgiatrip for old Molyneux veterans aswell as a tool to let gamers create their own B-movies.The commercial success of Lionhead has skyrocketed with every title and with Fable 2 they are representing the forefront of Microsofts holiday lineup for 2008. The company is said to have a couple of secret projects in the works aswell as several Fable sequels planned. Peter might be at the top of his game as of 2008 and in the coming years. One must imagine that this is the situation he has worked so hard for 26 years to be in. The current state of Lionhead studios represents the spark that ignited when his mom bought a copy of his first game. This is the fruit of the hard times he went through at Bullfrog, believing in Dungeon Keeper and finishing it in his own house for his own money to make it happen. Peters creative Fire drives the company onwards to unlimited heights.
Personal
Peter is known for being one of the most interesting people in the industry one can listen to. He has the ability to keep a crowd entertained for as long as it takes for him to prove a point. He is really burning for what he is currently working on and he loves to share his ideas and concepts with the fans and the press. He is a very relaxed person in public situations and he will never supress his eager interest to innovate when talking about his work. Peter is arguably one of the most experienced game designers out there by now and he will no doubt go down in history as a great thinker and designer alike. Concerning his private life little is known to the public unless you start to dig into old articles dating back 10 or so years where you could read that he lives in a big mansion (only minutes away from the offices.) He is not a morning person and he likes to come in later in the day, often driving something like a Nissan Skyline GT or something more in style with a Jaguar. Like many other rich, successful geniouses in the gaming industry he likes fast and expensive cars. Peter has always been a big party dude according to Co-workers at Lionhead.
Peter Molyneux is the inventor of the God genre and he has contributed with so much to gaming by now that he is without a doubt a priceless addition to an industry that is more and more about playing it safe and pumping out the next version of an already popular game.
Awards
- Peter Molyneux came in at fifth place in GameSpy’s 30 Most Influential People in Gaming.
- He was awarded an honorary degree of Doctor of Science by the University of Southampton in July 2007.
- He was honored with an Order of the British Empire title and the title of Chevalier de l'Ordre des Arts et des Lettres (Order of Arts and Literature) by the French government in March 2007.
Quotes
- "Now, one button combat has been done before. And its been really rubbish !"
- "Im trying to make Fable 2 the greatest roleplaying game of all time..again.. But this time, I´ve learned from my mistakes."
- "Options for romance kissing to some X rated bits (this will be censored) can also be manipulated. Will the first female nudity give you a success or will it turn off the audience?"
- "Most conversations about mobile game development happen in a bar. It wasn't because mobile developers are alcoholics, but because bars are the ideal place to lament the low motivation you may have by working in such a frustrating industry."
- "I think it's a huge tragedy. I mean, you might as well say PC gaming is World of Warcraft and The Sims... The weird thing is everyone's got a PC, they're just not buying software for it."
- "There is an acorn, and it is a golden acorn. We're taking acorns to the next level."
- "It's you Americans. There's something about nipples you hate. If this were Germany, we'd be romping around naked on the stage here."
- "Mini-maps are shit. They're shit because you make these multimillion-dollar games, and people play them staring at these little dots."
- “It's amazing for a role playing game, because most role playing games are shit! Oblivion was a great game, but the combat was rubbish; we all talked about it being rubbish. So imagine you had a great role-playing game and really, really good combat system.”
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"Like it or not, combat is at least half of a role-playing experience, probably more like 70%. So if I want to get into that landmark status, I've got to innovate combat. And the problem is an enormous number of games you see are totally unplayable for the vast majority of the population. Give Halo 3 or Call of Duty to a casual gamer and they will just run away screaming, they wouldn't have the first chance. But, hardcore gamers are getting so demanding now, they're requiring ultimate balance, enormous depth, and love experimenting throughout the whole of the game. Those are polar opposites, on one side accessibility, and on the other, depth. How can I create a combat system that combines both together?"
- "Just press the blue bloody button and get on with it!"
- "Having a little child run out and you say, 'oh, that's just lovely, isn't it' – that's part of the drama."
- "This time I'm going to make it really tough to be good. Truly being good is all about sacrifice. How much are you going to sacrifice to do good?"
- "Even more... I was going to say 'fucking'. Can I say 'fucking'? Oh what the hell, I'll say 'fucking'. Even more fucking cool is combining that with magic."
- I keep finding myself rejected by men, which is a new experience for me."
- "Pull the right trigger to see The Most Interesting Thing in the World."
- "Big wobbly water bags."
Moving the industry forward
There is an extremely in-depth interview with Peter, spanning over 5 long pages that really digs into his mind on many hot topics. Its called "Moving the industry forward" and it can be found here !
Peter Molyneux games
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Trivia
This company was founded by Peter Molyneux:
- Rare
- Ensemble Studios
- Bullfrog Productions
- Epic Megagames
- Media Molecule
Photos
| Full Name: | Peter Molyneux |
| Gender: | Male |
| Birthday: | May 5, 1959 |
| Death: | n/a |
| Credited In: | 24 games |
| 1st Game Credit: | The Entrepreneur |
| Currently Working For: | Lionhead Studios Ltd. |
| Hometown: | Guildford, Surrey |
| Country: | UK |
| Website: | http://www.lionhead.com/ |
| Email Address: | |
| Aliases |
Associated News
Peter Molyneux Lets Go, Has A Good CryWell, maybe crying is a bit much, but a brief talk with CVG gives us a bit o insight into how Molyneux's handling the reviews of Fable II.
Spinning Yarns With the Nearly Finished Fable IIBrad got his hands on Lionhead's anticipated action RPG and played a brand new hero for a bunch of hours.
A Boy and His DogFable 2 is starting to come together, but can it meet the high expectations that players have?
Missing a character?
The Good Consciences
You propose to remove this. Changed mind?
You propose to add this. Changed mind?
The Evil Consciences
You propose to remove this. Changed mind?
You propose to add this. Changed mind?
Missing a location?
Missing a concept?







































