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Game » consists of 9 releases. Released 1990
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Games with stories that involve aliens invading another planet.
It happens when a character loses a life or has his progress somehow hampered and comes back in a state of temporary invincibility (usually blinking).
Bonus levels, rounds, or stages give players a chance to gain extra points, powerups, or lives. Occasionally bonus stages will play completely different than the rest of the game, like as a slot machine or pinball minigame.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A non-interactive sequence within a game most often used for plot advancement.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
A heads-up display is a graphical overlay of vital information used in most modern games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
When the artwork on the game's box in no way correlates to the game's actual look and feel.
A simple texture mapping graphics mode on the SNES that allows a background layer to be rotated and scaled. Many game developers used this to create faux-3D worlds and environments.
A service started by Nintendo in 1997 that allowed customers to purchase digital Super Famicom and Game Boy games at an in-store kiosk that would be written onto RAM cartridges available for each system.
Parallax scrolling is a scrolling effect used in video game graphics, employing multiple scrolling layers to create the illusion of depth, for a pseudo-3D effect in an otherwise 2D scrolling game.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Games that include real photography on the game's cover.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
Games whose titles consist of a single word.
A super weapon, often found in scrolling/rail shooters which destroys all enemies on screen instantly.
A mode in the game, often an unlockable, allowing players to listen to individual music tracks, voice clips and/or sound effects.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Video games contain a lot of activities for players to do underwater, from exploration to combat. Sometimes games treat water as simple low gravity movement, while other games treat underwater more realistically.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
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