What is the appeal of this game?

#1 Posted by lxXShiroXxl (12 posts) -

I'm just wondering how you find this game interesting/fun.

I personally have never liked any of the Phantasy Star games, and I never get a straight answer as to why others do.

#2 Posted by sate2801 (344 posts) -

I'm in for character design and cute girl NPCs, after that it's probably friends and loots who drives me forward

#3 Posted by M_Shini (551 posts) -

It's the combat system for me, it plays like an action adventure games, 'when i hit the button it does something', I'm not just hitting the attack or auto attack button with my sword or gun i actually have to run up and aim with what I'm doing, its kinda why i was semi excited for Tera but they're combat wasn't quite that.

I've never played through and completed a PS, mainly cuz they're not on psn to download for my Vita and all the rest are kinda old and dated for the most part, the visual style can be appealing sometimes and then sometimes feels a bit overboard but i do kind of dislike the whole fantasy settings for more general mmo's so maybe that's why i like it.

#4 Posted by JustKamToo (682 posts) -

Nostalgia, PSO was the first online console game (I think) it had a great community and it was fun back in the day. I’m not sure how we PSO 2 holds ups, I’ve seen a few videos and it looks dated.

#5 Posted by StrikeALight (1114 posts) -

@JustKamToo said:

I’m not sure how we PSO 2 holds ups, I’ve seen a few videos and it looks dated.

It is..kinda. At least the whole concept is. But then again, so is Diablo 3.

#6 Posted by sate2801 (344 posts) -

@M_Shini said:

It's the combat system for me, it plays like an action adventure games, 'when i hit the button it does something', I'm not just hitting the attack or auto attack button with my sword or gun i actually have to run up and aim with what I'm doing, its kinda why i was semi excited for Tera but they're combat wasn't quite that.

I've never played through and completed a PS, mainly cuz they're not on psn to download for my Vita and all the rest are kinda old and dated for the most part, the visual style can be appealing sometimes and then sometimes feels a bit overboard but i do kind of dislike the whole fantasy settings for more general mmo's so maybe that's why i like it.

now that you mentioned it, all the "proton arts" are kinda cool. one of them for rocket launcher even let's you ride on it and charge at the mobs!

you can shoot and hold mobs in midair if some hunter in your party swing them up first, that reminds me a lot of devil may cry :D

#7 Posted by doobie (605 posts) -

ive never understood the appeal of oranges

#8 Posted by CaLe (3959 posts) -

City of Heroes is more fun and I know because I played this and then played City of Heroes right after it. The fun was much more intense and biting with City of Heroes. The fun gained from playing Phantasy Star could be described as 'fleshy wisdom'. I hope this helps you decide which game is for you.

#9 Posted by JackSukeru (5910 posts) -

@doobie said:

ive never understood the appeal of oranges

It's the colour.

#10 Edited by Cubical (637 posts) -

And i think mortal kombat is a crap fight game that dont hold a candle to street fighter or vitrtua fighter hell even killer instinct and console noobish first person shooters on the fucking xbox and ps3 sucks balls and controls like ass with a slow ass analog stick what is your point?

#11 Posted by Turambar (6739 posts) -
@lxXShiroXxl said:

I'm just wondering how you find this game interesting/fun.

I personally have never liked any of the Phantasy Star games, and I never get a straight answer as to why others do.

Action RPG with an online mmo-esque hook.  Does that really need further explanation?
#12 Edited by Turambar (6739 posts) -
@CaLe said:

City of Heroes is more fun and I know because I played this and then played City of Heroes right after it. The fun was much more intense and biting with City of Heroes. The fun gained from playing Phantasy Star could be described as 'fleshy wisdom'. I hope this helps you decide which game is for you.

Definitely not City of Heroes.  My feelings are actually pretty ambivalent instead of negative towards it, but if I had to choose between the two, only one lets me earn meseta as a Caseal.
#13 Posted by Driadon (2997 posts) -

LOOT! DUNGEON EXPLORATION! LOOT! VARIED QUESTS! LOOT!

Basically, those things.

#14 Edited by CaLe (3959 posts) -

@Turambar said:

@CaLe said:

City of Heroes is more fun and I know because I played this and then played City of Heroes right after it. The fun was much more intense and biting with City of Heroes. The fun gained from playing Phantasy Star could be described as 'fleshy wisdom'. I hope this helps you decide which game is for you.

Definitely not City of Heroes. My feelings are actually pretty ambivalent instead of negative towards it, but if I had to choose between the two, only one lets me earn meseta as a Caseal.

But the thing is, we didn't do the exact same things while playing CoH. Maybe I did something fun and it makes me think it was fun and you did something mundane, making you think it was mundane. What I'm saying is, there is no slicing action to split the coconut. It's all brute force and if you don't like the result, you only have your wasted energy to blame. Now saying that, we could certainly conclude that Phantasy Star Online 2 is the more superior game, in terms of raw input to output fun potential. The question still remains though: What is the appeal of this game?

I shall have to ponder further.

#15 Posted by Turambar (6739 posts) -
@CaLe said:

@Turambar said:

@CaLe said:

City of Heroes is more fun and I know because I played this and then played City of Heroes right after it. The fun was much more intense and biting with City of Heroes. The fun gained from playing Phantasy Star could be described as 'fleshy wisdom'. I hope this helps you decide which game is for you.

Definitely not City of Heroes. My feelings are actually pretty ambivalent instead of negative towards it, but if I had to choose between the two, only one lets me earn meseta as a Caseal.

But the thing is, we didn't do the exact same things while playing CoH. Maybe, I did something fun and it makes me think it was fun and you did something mundane, making you think it was mundane. What I'm saying is, there is no slicing action to split the coconut. It's all brute force and if you don't like the result, you only have your wasted energy to blame. Now saying that, we could certainly conclude that Phantasy Star Online 2 is the more superior game, in terms of raw input to output fun potential. The question still remains though: What is the appeal of this game?

I shall have to ponder further.

The appeal of the game is a combat and progression system that's fun along with an aesthetic I like.  CoH had a combat and progression system that was decent and an aesthetic that was boring. 
#16 Posted by CaLe (3959 posts) -

@Turambar said:

@CaLe said:

@Turambar said:

@CaLe said:

City of Heroes is more fun and I know because I played this and then played City of Heroes right after it. The fun was much more intense and biting with City of Heroes. The fun gained from playing Phantasy Star could be described as 'fleshy wisdom'. I hope this helps you decide which game is for you.

Definitely not City of Heroes. My feelings are actually pretty ambivalent instead of negative towards it, but if I had to choose between the two, only one lets me earn meseta as a Caseal.

But the thing is, we didn't do the exact same things while playing CoH. Maybe, I did something fun and it makes me think it was fun and you did something mundane, making you think it was mundane. What I'm saying is, there is no slicing action to split the coconut. It's all brute force and if you don't like the result, you only have your wasted energy to blame. Now saying that, we could certainly conclude that Phantasy Star Online 2 is the more superior game, in terms of raw input to output fun potential. The question still remains though: What is the appeal of this game?

I shall have to ponder further.

The appeal of the game is a combat and progression system that's fun along with an aesthetic I like. CoH had a combat and progression system that was decent and an aesthetic that was boring.

You could have just told me you are a slicing action kind of guy and I would have understood you from the beginning. We have gone about this in a very round about kind of way and I feel I played my part in that to a certain extent. Thank the Jolly Rancher that we have this choice in the first place! I know I'm grateful.

#17 Edited by Vorbis (2750 posts) -

At the very basic level It's a third person ARPG like Diablo.

Ask people why they enjoy Diablo.

#18 Posted by CaLe (3959 posts) -

@Vorbis said:

At the very basic level It's a third person ARPG like Diablo.

Ask people why they enjoy Diablo.

I'll tell you exactly why people like Diablo and here they are because I'll list them: Core tenets, gameplay aspects, and fundamentals. Some people would argue that core tenets and fundamentals are the same thing. Poppycock I say to them. The difference is in the gameplay aspects which draws from both of these wells. I've thrown together a diagram to demonstrate what I mean by this and here it is:

As you can see from the diagram. The gameplay aspects draws from both wells.

#19 Posted by Fattony12000 (7304 posts) -
#20 Posted by EchoEcho (822 posts) -

Only played a very small amount of the original PSO, but I played PSU for a while with my girlfriend and her friends. Neither of us particularly enjoyed it, but they wanted her to play with them so badly they payed for her subscription, so she felt obligated. And I played so she could have someone to commiserate with about how insultingly terrible we both found the game to be. Why her friends liked it so much, I will never understand. I don't remember my impressions of the original PSO being that bad, but then again, PSO is an old fucking game, whereas PSU felt like an old fucking game that was released years later than it should have been. Maybe they've made some significant improvements to PSO2, but nothing I've seen of it so far has me convinced that's the case.

#21 Posted by mpgeist (597 posts) -

Boob slider, loot, good times with weapons with friends.

#22 Posted by Phatmac (5725 posts) -

I just like to feed my mag.

#23 Posted by Alexandru (301 posts) -

there always has to be some guy asking that

#24 Posted by Turambar (6739 posts) -
@mpgeist said:
Boob slider, loot, good times with weapons with friends.
You know, when I really think about it, while PSO2 (and PSU by extension) has sexualized aspects of character creators like boobsliders, they are also one of the very few games not afraid to let you make a female character that is fat instead of "bigger but still have a perfect figure" (I'm looking at you Old Republic).
#25 Posted by thaumogenesis (36 posts) -

I like the timing based actiony combat. Maybe that is just the mechanics, systems, and presentation creating the "action game feel" illusion, but it hits me in a sweet spot. The loot train and varied weapons and skills keep me from getting bored to quickly because I can always switch it up to an extent. I dig the sci-fi design and prefer it greatly to the dozens upon hundreds of mmo games that are a variation on medieval fantasy/Tolkien/Swords and Sorcery stuff. I like the sound effects, I like the enemies, and I personally find it extremely rewarding to play with a friend or two who can compliment my play style. PSO2 also has some innovative stuff in there that, while not perfectly implemented, should be commended and hopefully copied/expanded upon. The third person shooter mode, weak points on enemies, new combos opening up after you started another combo (poorly explained I know, but you probably understand what I mean, if not, watch the Quick Look) and the MAGs scratch a deep Pokemon/Neopets itch that is really satisfying. I think that about covers my personal love for PSO.

#26 Posted by xbob42 (496 posts) -

It's Diablo, but an action game.

#27 Posted by AP3 (42 posts) -

I'm not in the beta, so I cannot confirm or deny the existence of red boxes, but...

Red boxes.

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