Phantasy Star Online Episode I & II

Phantasy Star Online Episode I & II is a video game that consists of 0 releases

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Silent Protagonist

A silent protagonist is a character in a game who speaks no lines of dialogue, letting other characters tell the story in scripted moments or cutscenes.

Teleportation

The ability to move from one area to another quickly - typically through some sort of special power or device.

Experience Points

Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.

Magic

The concept of affecting the universe through supernatural methods, breaking the physical laws. Can take form as an act performed by a person (magician,conjurer, wizard, ...) as a property of an item (artifact, wand, focus, ...) or as latent characteristic of a world.

Loot Gathering

Collecting objects in a game such as weapons, armor, items, and currency. Loot is often associated with MMOs and games with RPG elements.

Griefing

A style of play in multiplayer gaming with the sole purpose of annoying, irritating, and angering opposing players.

Hit Points

An indication of the amount of damage a character can sustain in game. The loss of all hit points results in the players death, or penalty.

Leveling Up

The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points.

Melee

From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.

Online

Games which allow players to interact with others over the internet.

Character Creation

Character Creation refers to characters created by players themselves, rather than developers.

Non-Player Character

Characters controlled by the game for players to interact with, as opposed to player characters, the characters controlled by whomever is playing the game.

Player Character

Any character you play in a game is a PC, or a character controlled by the player, as opposed to a non-player character (NPC), character controlled by the game or AI.

Dual Wielding

The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.

Loading Screens

Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.

Pay-to-Play

Many online games, particularly MMORPGs, require a monthly payment to pay. This fee goes towards upkeep for the game, such as maintaining servers or the salaries of customer support,etc.

Interactive Loading Screen

The interactive loading screen has thankfully relieved some of the boredom that comes with long load times through entertaining us with small minigames. These generally involve simply moving objects around on screen usually with some relevance to the game itself.

Death

The main line of distinction between victory or failure in video games.

Connectivity

Connectivity is a feature in some game systems that enables them to connect to other systems to unlock extra content or other unique functionality.

Boss Fight

A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.

Character Select Screen

A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.

Cooperative Play

Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI.

Console-to-Handheld Connectivity

Games for consoles and handhelds that are able to communicate with each other. For example there are DS and Wii games that are able to communicate with each other.

Weapons Swap

Found in many First Person Shooters or Role Playing Games, the player has the ability to swap his/her current weapon for another found on the ground or in his/her inventory.

The Future

What lays ahead, and is distant from the present


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