Official U.S. PlayStation Magazine Issue 36
Demo Derby
Game Mess Mornings 04/22/24
GrubbSnax
8-4 Play 4/19/2024: LEAVE IT TO BEAVERS
8-4 Play
The Community Spotlight 2024.04.20
The Community Spotlight 2024.04.13
Community Endurance Run XIV - April 12-14
Game » consists of 7 releases. Released Dec 20, 1987
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
In a number of games, characters often talk about friendship and the importance of friends, some sacrificing themselves for one another.
Enemies that appear out of nowhere and force the player into a battle.
Revenge is an act of violence, financial ruin, or emotional torment that one person or group carries out against another, in response to some perceived wrongdoing.
The concept of reviving somebody who is dead or down.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Skeleton Warriors are comprised of the animated bones of the dead. Often brought to life to do the bidding of an evil master as mindless and indefatigable soldiers and guardsmen.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
The limitations of early gaming hardware, especially in the 8-bit and 16-bit days, made animated story sequences impractical for many games. One popular alternative was to convey the story through a series of still images, often with text and music alongside them.
Slimes are a common "starter enemy" in RPGs, and serve as a mascot for the Dragon Quest series.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
What lies ahead, and is distant from the present.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
A tragic hero is a protagonist who makes several mistakes to fall from glory, or is affected by tragedy and seeks revenge or redemption.
Bosses that are designed to not be beaten; however, sometimes these bosses can finally be beaten at a later point in the game.
Items found in video games that serve little or no use to the player, other than to be sold to NPC vendors for money.
The Virtual Console is a platform service that first appeared on Nintendo's Wii and later on the 3DS and Wii U. Games from past consoles are emulated to run on the new hardware with the added benefits of system-level save states and other features.
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