The Phil Fish wiki last edited by Hailinel on 09/24/13 10:01PM
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Phil Fish (full name Jacque Paul Philippe Poisson; Poisson is French for "Fish") got his start in the games industry at Ubisoft Montreal. During the tail end of his time at Ubisoft, Fish would begin working with Renaud Bédard on Fez, a 2D puzzle-platformer. In 2008, Fish entered Fez into the Independent Games Festival where the game won an award for "Excellence in Visual Art". After getting fired from a Montreal-based studio, Fish went independent and founded Polytron to work full-time on Fez. Fish would spend the next four years working on the game before releasing it in April 2012.
Phil Fish is a member of Kokoromi, an experimental game collective based in Montreal.
Fish and Polytron announced Fez II with a trailer on June 13, 2013. However, on July 27, 2013, Fish announced that he would be leaving game development and announced the cancellation of Fez II. The abrupt cancellation announcement followed Fish's response to antagonizing comments made by Marcus Beer on GameTrailers's Invisible Walls podcast.
Fish graduated from the National Art and Design Center, with a "master" in level design. A few months later, he got a job at Ubisoft Montreal as a level designer working on Open Season. After eight months of work on the game, Phil had a mental breakdown during a meeting and was removed from the team. This came from the culmination of working on LAPIS, a game for Pannoscope. A few artist-for-hire projects that didn't go anywhere and beginning GAMMA, a Montreal-based video game exhibit.